Flash2 Posted December 25, 2017 Posted December 25, 2017 Dear All, I noticed that when connecting for AAR, the tip of the boom can enter into the A10C nose outside of the connection bay without detection of the hard surfaces hitting each other and modelling of counter-forces. In other words, just before connection, or just after disconnection, the slightness movement of the planes makes the tip of the boom to traverse the A10C nose without resistance instead of bouncing back. I wonder, should the contact be more realistically mapped with hard surfaces detection for the nose and tip of the boom, whether it would help connectors not drift too far away and improve AAR success rate. Any experience/opinion on this? Best wishes 2018 Flash2
Yurgon Posted December 28, 2017 Posted December 28, 2017 I wonder, should the contact be more realistically mapped with hard surfaces detection for the nose and tip of the boom, whether it would help connectors not drift too far away and improve AAR success rate. It might be cool if it's done well. At some point, DCS actually introduced a solid boom, but the slightest bump of the nose against the boom (or vice versa) led to almost uncontrollable deflections of the A-10, to the point it became life threatening. Judging from the noses of real aircraft, bumps seem to happen quite often, and with negligible effect. In essence, I'd rather they omit the bump instead of the exaggerated effect that was once in the game. Or is it still there? Haven't noticed it in a long while, so I guess it was removed or massively reduced. How do you think this would improve AAR success rate?
Wrench Posted December 28, 2017 Posted December 28, 2017 I can tell you something has changed. At least, I think so. It had been over a year since I last attempted Air-To-Air accidental high-fives of a tanker (commonly known as failing to refuel) and in the last month or so I've found it to actually be pretty easy. In the interim, however, I've gained a lot of precision, formation, and general flight experience than I had at last attempt, as well as I now use a Thrustmaster Warthog as opposed to an ancient [\i] Saitek X45. In any event, I can now pretty consistently refuel from 3000 Lbs to a full tank in one go. I'm not sure if its the hardware, wetware, or if the software has changed, so I'd kinda like to know if anyone is aware for certain of any software changes that may have been implemented. Carrier Script.
WildBillKelsoe Posted December 28, 2017 Posted December 28, 2017 perhaps when the new damage model applies to modern crafts we might see it. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Flash2 Posted January 2, 2018 Author Posted January 2, 2018 It might be cool if it's done well. At some point, DCS actually introduced a solid boom, but the slightest bump of the nose against the boom (or vice versa) led to almost uncontrollable deflections of the A-10, to the point it became life threatening. Judging from the noses of real aircraft, bumps seem to happen quite often, and with negligible effect. In essence, I'd rather they omit the bump instead of the exaggerated effect that was once in the game. Or is it still there? Haven't noticed it in a long while, so I guess it was removed or massively reduced. How do you think this would improve AAR success rate? @Yurgon, and all Hi and best wishes for 2018. See the pictures inserted. Though to illustrate by failing a refuel purposely. :pilotfly:These are a typical situations where a normal hard surface contact between boom tip and the A10C nose would have driven the boom closer into good contact, if not straight into the connector, instead of dancing into the surface of the plane’s nose. I agree with the overall feeling. Over the past year, somehow we got rid of the overt repulsing forces when nose and boom were not contacting perfectly. But the improvement may just be one step too far in the other direction. No criticism there, I thank the developers for their great work. Just suggesting they are close to perfect but can be even closer.
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