epoch Posted February 11, 2018 Share Posted February 11, 2018 Can't get NVG to turn on in 2.5, on any variant. On/off and gain up/down are mapped (default keys). Anyone else experiencing this? Link to comment Share on other sites More sharing options...
Ramsay Posted February 11, 2018 Share Posted February 11, 2018 NVG's were working in Mission 10 of the campaign (SA-342M) in the initial release of 2.5 - I didn't fly the mission though, just checked what the frame rate was after spawning. IIRC, the L and Mistral versions have always needed modding, if you want to use NVG's. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
dimitriov Posted February 12, 2018 Share Posted February 12, 2018 Btw, miz 10 has been a lot tweaked ;) Link to comment Share on other sites More sharing options...
borchi_2b Posted February 13, 2018 Share Posted February 13, 2018 The SA342L never had he option for NVG use IRL neither had the Mystral version such features. Only the 342M recieved night vision options http://www.polychop-sims.com Link to comment Share on other sites More sharing options...
Sephyrius Posted February 13, 2018 Share Posted February 13, 2018 (edited) What's the thing that determines having NVG as an option or not in the different models? The cockpit lighting is the same, and even the unarmed versions seem to be capable of using it, so is it because of the flip-down sights being incompatible? Maybe that means that the co-pilot (weapons officer) could use them though? Would be a great way to get some currently lacking multicrew value out of those models. Edited February 13, 2018 by Sephyrius Link to comment Share on other sites More sharing options...
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