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Posted

hi :)

 

how do i delete or deactivate a trigger zone when a ground unit is destroyed ?

i am trying to simulate a SEAD strike to open a corridor for a group to move through which is current blocked by a trigger zone that will activate a QRF group when tripped.

 

hopefully someone can help me out :) :thumbup:

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Posted

let me see if i have understand correctly: when your SEAD group enters the zone, the QRF SAM group activates. You destroy the SAM, then the group can move through corridor. Correct?

 

I am asking you because is hard to understand what you want to achieve and why you need to remove that zone.

Posted (edited)

So far I found It can be done via CTLD. Note you must have MIST and CTLD loaded first in the mission.

ctld.deactivatePickupZone('name')

Not sure if the zone have to be a pickup zone though, gotta test that.

Edited by Slutcher
Posted

That just removes the ability to pick up troops from that location, it doesn't remove the zone from the ME.

 

As others have said, you don't need to remove the zone, you just need some additional conditions applied so the trigger doesn't activate. i.e

 

1 ONCE (QRF spawn, NO EVENT)

 

PART OF GROUP IN ZONE (Armor, QRF zone)

UNIT ALIVE (SAM)

 

GROUP ACTIVATE (QRF group)

 

As long as the SAM is dead, the group won't spawn.

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