Dangermouseb51 Posted April 7, 2018 Posted April 7, 2018 Anyone else confirm this is still a problem in VR and A10C ... where when sat in cockpit and you adjust your seating position the hud symbology is too big and oversized for the HUD, you have to lean in with what feels like a face plant just to read all the info .... Jim Dangermouse [sIGPIC][/sIGPIC]
Haukka81 Posted April 7, 2018 Posted April 7, 2018 Yes, it fubar still. They fix it , but it can take years... Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Buckeye Posted April 7, 2018 Posted April 7, 2018 Yes, it fubar still. They fix it , but it can take years... Sent from my iPhone using Tapatalk NineLine told me it's fixed in the internal build currently, he told me this in a reply/post on here (or Hoggit?) sometime last week. Sent from my iPad using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
Hippo Posted April 8, 2018 Posted April 8, 2018 Anyone else confirm this is still a problem in VR and A10C ... where when sat in cockpit and you adjust your seating position the hud symbology is too big and oversized for the HUD, you have to lean in with what feels like a face plant just to read all the info .... Jim OP - I think I know what you're referring to, but do you have a link that describes in more detail what the issue is? I don't think the default head position is correct, and have adjusted SnapViews.lua; but then I can't see all of the HUD. Just wondering if others have made adjustments, and if so what are they using? [13] = {--default view viewAngle = 40.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.100000, y_trans = 0.050000, z_trans = 0.000000, rollAngle = 0.000000, }, System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
lasvideo Posted April 8, 2018 Posted April 8, 2018 I love the default seat setting. It places me in a great place to read the HUD characters which look very good on my system. Win 10 I7 6700K @ 4.0 GHZ. 16 gig memory GTX 1070 SSD
Jabbers_ Posted April 9, 2018 Posted April 9, 2018 Just a heads up, from IRL pilots they say you generally cant see the whole hud in real planes... and its can be frustrating. (just relaying a message) Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord
Wicked.- Posted April 10, 2018 Posted April 10, 2018 I agree you have to lean forward in the real jet but the whole cockpit does not line up like the new modules (M2KC, AV8B) or even the FC3 modules. No matter what I set IPD to the seat back always looks like it's 8" behind me. If I move cockpit view back to be against the backrest, I then have to move the cockpit view up or the seat to see the bottom of the HUD but the UFC looks three feet away. For whatever reason the scaling is off. I'm not bitching it's just a fact I have to deal with emmersion wise but hopefully it will be fixed soon. Till then I'll enjoy the Harrier up to the early release of the F18 ;). [sIGPIC][/sIGPIC] Intel i9 9900K @ 5.1Ghz HT Disabled, Asus RoG Strix z390E Gaming, 64GB G.Skill Trident Z 3200, Asus RoG Strix RTX2080Ti OC @ 1.9Ghz, 1TB Samsung Evo 970Pro M.2 TM Warthog, CH Pro Pedals, Saitek Pro Rudder Pedals, Samsung 49" Curved Gaming Monitor, Samsung 50" 4KUHD TV, Acer 27" Touch Panel, CV1, Pimax 5K+, Valve Index, FSSB3 Lighting, F-16SGRH, 3 TM Cougar's and a Saitek X36 that I can't bring myself to part with.
BigDuke6ixx Posted April 10, 2018 Posted April 10, 2018 I agree you have to lean forward in the real jet but the whole cockpit does not line up like the new modules (M2KC, AV8B) or even the FC3 modules. No matter what I set IPD to the seat back always looks like it's 8" behind me. If I move cockpit view back to be against the backrest, I then have to move the cockpit view up or the seat to see the bottom of the HUD but the UFC looks three feet away. For whatever reason the scaling is off. I'm not bitching it's just a fact I have to deal with emmersion wise but hopefully it will be fixed soon. Till then I'll enjoy the Harrier up to the early release of the F18 ;). Have you raised the seat to the correct height for VR? The default seat height is way too low. I raise the seat, lean forward a bit then press NP5, that puts me in the correct position with only the real life HUD constraints mentioned by others to deal with. Basically, it's my strapping in procedure.
NeilWillis Posted April 10, 2018 Posted April 10, 2018 The IPD will change the scale, and you have full freedom of movement to shift your eye point within the cockpit, and you can save viewpoints through current facilities. The real A-10C has some obscuring of the HUD, as previously mentioned. To be fair, we are dealing with a VR headset, and a virtual cockpit. We can't expect perfection just yet, though I think the A-10C is as close as you will see in ANY simulation, wouldn't you agree?
Buckeye Posted April 10, 2018 Posted April 10, 2018 I agree you have to lean forward in the real jet but the whole cockpit does not line up like the new modules (M2KC, AV8B) or even the FC3 modules. No matter what I set IPD to the seat back always looks like it's 8" behind me. If I move cockpit view back to be against the backrest, I then have to move the cockpit view up or the seat to see the bottom of the HUD but the UFC looks three feet away. For whatever reason the scaling is off. I'm not bitching it's just a fact I have to deal with emmersion wise but hopefully it will be fixed soon. Till then I'll enjoy the Harrier up to the early release of the F18 ;). PeterP's Neck Mod fixes the "checking my 6 and the seat is waaaay behind me" thing and has for many years. Works great, search out the thread (I'm on my phone so too lazy to find it for you, sorry). Sent from my iPhone using Tapatalk Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
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