twistking Posted April 30, 2018 Posted April 30, 2018 (edited) the new airport flood lighting is a great addition to caucassus, however it does not affect aircrafts within the light cone. both exterior and interior stay unaffected from the light, which look very, very glitchy. this is on new caucassus and NTTR (i'm new to NTTR, so i don't know if it worked there before PBR). i really hope, that it can get fixed soon, since deferred shading should (afaik) enable multiple "true" lightsources without performance impact. if this can not be done in the near future, it would be better to just disable the light towers until they are implemented properly. Edited April 30, 2018 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Snoopy Posted April 30, 2018 Posted April 30, 2018 It’s been like this in NTTR since the first alpha release. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
twistking Posted April 30, 2018 Author Posted April 30, 2018 that's a shame. is this an acknowledged problem and can we expect some improvment on that? i know that night lighting in general is being looked at, but i did not see any mentioning of this problem, although i think it is a huge immersion breaker. when parked under such a light, it does not look only bad, but glitchy and completely broken. i thought the whole idea behind deferred shading is to have less performance impact with dynamic light sources. for testing i dropped a whole bunch of suu-25 illumination flares and they seem to affect the aircrafts just fine and without any noticable decrease in fps... My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
twistking Posted May 4, 2018 Author Posted May 4, 2018 (edited) This also applies to aircrafts. Screenshot taken in 2.5.1 (taken from the beta 2.5.1 branch discussions, so it's still not fixed) todays newsletter with info on the night lighting overhaul did not mention this being worked on either. any official word on that issue? i can't imagine that this is supposed to stay like that... Edited May 4, 2018 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
ED Team NineLine Posted May 4, 2018 ED Team Posted May 4, 2018 Already Reported, but with the changes coming to night lighting, I hope to see this corrected, see the current Newsletter for more details. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
twistking Posted May 4, 2018 Author Posted May 4, 2018 thanks for the info, NineLine! ... fingers crossed for this getting fixed in a timely manner then:) My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
twistking Posted July 7, 2018 Author Posted July 7, 2018 problem still persists on 2.5.2 on NEVADA / nttr map. very obvious and distracting f.e. at nellis afb... My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
ED Team NineLine Posted July 8, 2018 ED Team Posted July 8, 2018 Yup, its still an issue, we know. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
twistking Posted July 8, 2018 Author Posted July 8, 2018 Yup, its still an issue, we know. ok, i was just worried, that this could have been forgotten (specifically for nttr), because it has been fixed already on caucassus, if i'm not mistaken. keep up the good work! :thumbup: My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
ED Team NineLine Posted July 8, 2018 ED Team Posted July 8, 2018 I dont think its been fixed anywhere, its a performance thing I believe, all the lights are linked, so turning them on there would effect the entire map, and well, melt all our computers, so I hope they can come up with a different solution. But we will see. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
twistking Posted July 8, 2018 Author Posted July 8, 2018 oh, my bad. i missinterpreted a screenshot from which it seemed, as if the light would render properly in caucasus. by the way: lighting having an effect on a model should be pretty minimal on performance. normally it's the shadowing that's hard hitting. also i thought the whole motivation behind deferred shading was to have bigger amount of dynamic lights in the scene... The primary advantage of deferred shading is the decoupling of scene geometry from lighting. Only one geometry pass is required, and each light is only computed for those pixels that it actually affects. This gives the ability to render many lights in a scene without a significant performance-hit. ... but maybe let's not derail this with technical discussions and better wait and pray for the next update! My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
ED Team NineLine Posted July 8, 2018 ED Team Posted July 8, 2018 (edited) Yeah, I might be reading it wrong, either way I requested airport light atleast do this, so will see. Edited July 8, 2018 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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