Jump to content

New mission editor user


BlacleyCole

Recommended Posts

As a fairly new user of the mission editor can the experts point. Me to the best written and YouTube tutorials?

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Link to comment
Share on other sites

 

 

The first link has short 'n sweet tutorials, whereas Ranger gets a little more in depth. Both of these are useful.

 

I searched also for good tutorials.

Are they still good for the 2.5 Version editor? I think the basics and logics behind it are still the same, or is there all new in actual Versions?

 

Thank you!

i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only

DCS - XP12 - MSFS2020

Link to comment
Share on other sites

For the basic, get-started, stuff, these are fine. There's no significant difference between the versions as far as the mission editor is concerned. The biggest difference comes into play if you have more than one map installed. Then, you just have to be aware of choosing the correct map.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

Link to comment
Share on other sites

Some new features have been added but the core concepts remain the same.

 

These are a great place to start, however there is NO substitute for experimentation and active learning in my opinion.

 

Get in there, try to execute on a simple concept using just AI so that you can speed up/slow down time and observe what happens without being involved yourself. If it doesn't work, try something else. If you get stuck, check the manual and/or ask here.

 

General "how do I everything" posts are either going to be met with a wall of text that won't make any sense to you or links to other walls of text or YouTube videos. I've tried to sit down with a number of people and run them through things, but all I wind up doing is writing their mission for them and there seems to be zero retention of even simple concepts.

 

You are never going to be able to think "well I know everything now" and go make something incredibly complex or dynamic or involved with zero experience.

It's never going to be a path without complications, or repeated testing and re-testing to make sure things are working as you needed. It's something you have to be willing to invest time in learning and experimenting with.

 

Just get in there and click around. Drop in a plane. Look at all the settings. Look at the waypoint menu. Look in the advanced waypoint actions menu. Click all the little tabs at the top and see what they do. Look in the trigger menu. Start simple and build on it.

 

I want a blue plane to shoot a red plane.

 

I want a blue plane to take off and intercept a red plane.

 

I want a blue plane to engage a red plane trying to bomb the runway of the blue base.

 

I want a blue plane to take off when a red plane approaches its base and engage it, but stay inactive until then.

 

I want a red bomber with a fighter escort which engages any blue plane within 40 miles, that a blue plane takes off to intercept when it approaches the base....

 

I want a radio option to scramble the blue plane...

 

I want messages to appear on the screen tied in to all of these events...

 

I want audio files to play with these messages...

 

And on and on and on and eventually you've built enough knowledge to make something truly unique and interesting. Don't start with an extremely complex concept or you'll just get frustrated.


Edited by feefifofum
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...