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Posted

Would it be possible to have the option of setting up multiple sets of waypoints for a single aircraft, so that depending on user flags or other conditions, entirely different paths and objectives could be switched to if certain conditions are met?

Posted

+++ Would absolutely love a feature like this, especially if also applied to ground vehicles and maybe perhaps ships.

 

Another similar thing would be the ability to have control over the waypoints of individual units in a group, which would be very useful for ground vehicles and ships when changing formations.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted

Or try (these are spatially arranged as 2 paths).

 

WP1, WP2, WP3, WP4,

WP5,

WP6,

WP7

 

on each branch WP after WP2 and WP5 have tasks set

After takeoff Flight flies to WP1

Flag 1 = true, change waypoint to WP5

if it's not, when they get to WP4 send them home after completing their mission.

Cheers.

Posted

This could be coupled with the request to be able to modify aircraft waypoints during a mission when parked on the ground.

 

Both would add a lot to multiplayer and Co-Op v AI missions.

 

 

Regards,

MikeMikeJuliet

DCS Finland | SF squadron

Posted

That is the way I do it at the moment Weta43, it's just cumbersome, it would be easier to be able to set a branch point that leads to another set of waypoints that you actually map out in the ME if a specific thing takes place, eg a shootdown occurs in a trigger zone so a CAP gets tasked to be a RESCAP over that area.

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