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Posted

Hi,

 

Sorry if this is a bit much, but I'm interested in helping us all get the best Hornet we can!

 

Is it just me, or is the HUD a little slow? It's my impression that the refresh rate for most of the basic flight data (airspeed, altitude, vertical velocity, alpha, Mach, G) should be at 5 Hz as shown in all of the videos linked below, while it currently seems to be at about 4 Hz in DCS.

 

 

Regards

Posted
Hi,

 

Sorry if this is a bit much, but I'm interested in helping us all get the best Hornet we can!

 

Is it just me, or is the HUD a little slow? It's my impression that the refresh rate for most of the basic flight data (airspeed, altitude, vertical velocity, alpha, Mach, G) should be at 5 Hz as shown in all of the videos linked below, while it currently seems to be at about 4 Hz in DCS.

 

 

Regards

From the books

 

Timing Source. Timing signals for all HUD

functions start in the serial data interface. A 4.000

MHz crystal oscillator and a counter provide the

required timing signals.

Posted

If the HUD refresh rate between 4 and 5 Hz is the biggest issue we have with this module upon release, let’s take them to task on it. Otherwise, let’s get serious here.....

9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

Posted (edited)

Hi,

From the books

While interesting, there is quite a difference between 4 Hz and 4 MHz. It sounds to me as though this excerpt is referring to something akin to a clock.

 

How can you see the difference between 4hz and 5hz by naked eye??

 

Sent from my VTR-L09 using Tapatalk

I thought it looked a little slow, so I measured it. One relatively easy way is to use a tempo tool like the one offered here. Simply tap a key for each change in HUD data - altitude during a rapid climb/descent, for instance. Using this method, and with the videos set to 0.25 speed, I am consistently getting 75 BPM (5 updates per real second) on the RL videos, and ~60 BPM (~4 updates per real second) on the DCS videos. Of course, video editing software can also be used.

 

Please note that certain HUD elements such as the pitch ladder and velocity vector are updated more frequently and aren't part of my concern.

 

I would be interested to hear if anyone else can confirm or refute these measurements.

 

Given that the original poster thought the RL video of 4Hz was 5Hz, apparently you can't
Do you think I am mistaken? Could you please explain why you think so?

 

Thanks!

Edited by Izgud
Posted
I should really just read the whole thread first. I spent ages watching those videos trying to figure out you can tell the difference between 4 hz and 5 hz.

 

You owe me half an hour buddy!

 

 

lol you can but you need a app to see the difference

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