crazyeddie Posted May 25, 2018 Posted May 25, 2018 Has anyone else noticed that since the last update (24 May) any of the older add on aircraft that use bump files there is a considerable colour difference being cast by some of those bump files, making the skin differences across one aircraft very extreme, light coloured wings and dark coloured tail for example, etc etc. Remove the bump file and that difference goes, but you are left with a slight hint of the missing texture file underneath which is noticeable close up. Cant figure out why this has just happened, or how to correct it, yet.
SkateZilla Posted May 25, 2018 Posted May 25, 2018 instead of removing the map, should just make it a uniform blue color, there are light and dark blue's signifying where a part is raised/lowered from the surface. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
crazyeddie Posted May 26, 2018 Author Posted May 26, 2018 Thanks Skate, will try that, a similar problem with Hawkeye's B28 was resolved that way.
uscstaylor Posted May 27, 2018 Posted May 27, 2018 Eddie can you share with us how to do that exactly I have a couple of planes that the tail skin is slightly lighter then the rest. Id like to get rid of that shiny skin look all together..Thanks brother
crazyeddie Posted May 28, 2018 Author Posted May 28, 2018 Can't figure this one out, sorry. Nothing I do to the textures makes any difference, I have tried every combination of changes I know and nothing makes any difference. I have noticed its only affecting older models where a .bump file is applied so I'm inclined to think its something to do with 3dmax and how that works, but I have no knowledge of 3smax so I'm clutching at straws. Up to the last update it was all fine, so something in the way the game reads or creates shadows has changed and I wonder if that is affecting it. If I work it out I'll let you know.
Strut Posted May 28, 2018 Posted May 28, 2018 (edited) I dont know if im on the right track here Eddie but would making a new "Bump" map from the Diffuse texture you made be the answer ? Here is a link to an online Normal map converter, http://cpetry.github.io/NormalMap-Online/ give it a try but then I am probably right off the mark. I just converted a diff texture to a PNG and run it thru , resaved as DDS and got a result in that it changed something. Maybe this can help. I have also used Nvidia Tools Norml map filter. Edited May 29, 2018 by Strut Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE
SkateZilla Posted May 29, 2018 Posted May 29, 2018 Can't figure this one out, sorry. Nothing I do to the textures makes any difference, I have tried every combination of changes I know and nothing makes any difference. I have noticed its only affecting older models where a .bump file is applied so I'm inclined to think its something to do with 3dmax and how that works, but I have no knowledge of 3smax so I'm clutching at straws. Up to the last update it was all fine, so something in the way the game reads or creates shadows has changed and I wonder if that is affecting it. If I work it out I'll let you know. were you running with deferred shading off? please point to a model and a description of the problem and see if I can do something on my end. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
crazyeddie Posted May 29, 2018 Author Posted May 29, 2018 (edited) Thanks Strut, I tried all that, using variations on the colour, shades etc. Skate I always run my rig maxed out, apart from the following, Heat Blur, Lens Effect, Depth of Field, and I dont know how to turn Deferred Shading off, so it must be on. The only model it is affecting is the Buccaneer that has been around for a while, I posted an image of that problem here: https://forums.eagle.ru/showthread.php?t=209620 Just noted - Deferred Shading is still available in Stable, I have only just installed that. All of the problems above were found in Beta. Edited May 29, 2018 by crazyeddie
uscstaylor Posted May 29, 2018 Posted May 29, 2018 Its happening to me on some of the older planes, but only the tail area...
SkateZilla Posted May 29, 2018 Posted May 29, 2018 whoever made the model may have assigned different Map Settings in 3DS, ie, you can have MATERIAL 1, w/ a NORMAL MAP, and Set it to 50%, then Have MATERIAL 2 w/ NORMAL MAP and Set it to 40%, which will cause the light to hit different off the surface due to the difference in Normals. even if they are Neutral maps. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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