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Posted

Now that the Hornet has it. I would really appreciate the ability to remove pylons from any and all aircraft and have those changes reflected in the flight modeling. I know its a small thing, but drag is drag and having more of it generally is a down side on fuel economy and in maneuvering during ACM. Thanks.

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Posted

1. The FM changes are not a small thing.

 

2. What sort of ACM would you need to be doing with no weapons?

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Posted (edited)

2. Not no weapons, fewer.

 

While the pylon delete option is better than not having it, it's an incomplete implementation of the full idea of building up a station like Lego bricks. I'm guessing that the pylon delete is a dummy weapon which the specific module knows to interpret as delete this pylon during spawn at run time (which is why it doesn't work added mid-session). That's not the most graceful system to be the general method for all modules.

 

For example the A-10C with AIM-9C on the dual launcher on the wingtip is really a stack up of the:

Station

Pylon

Bomb rack

Dual rail adapter

Missile launcher

Missile

 

While there is only one way to have "no pylon" there can certainly be more than one way to get a single AIM-9 on that station. And then you have Mirage 2000 which has multiple pylon types. And what about multiple bomb rack choices? Multiple sub rack choices? Multiple launcher choices? Mixing different weapons on the same rack/launcher? Sub-weapon configuration? (laser code, fuze, etc.)

Edited by Frederf
Posted

Exactly.

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Posted

2. What sort of ACM would you need to be doing with no weapons?

 

Why do I have to be doing ACM?

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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