Raptor22 Posted April 21, 2007 Posted April 21, 2007 Hi, whenever I exit out of my Lock On application, the screen would be total blackness, and just a mouse. The game has already shut down and the CPU has already loaded back to desktop, but it shows a blank screen. I have to CTRL ALT DEL everytime to get back to desktop. Nothing unresponsive though, I believe it may be video issues etc. I have a widescreen 19 inch LCD and a GeForce7950GT w/ 512 mb. Any suggestions? Gigabyte GA-M55SLI S-4 AMD64 X2 4600+ 2.4GHz 2GB DDR2 PC6400 800MHz eVGA GeForce7950GT 512MB Samsung SyncMaster 906BW 19" Widescreen Western Digital Cavier 160GB 7200RPM SATA SoundBlaster Audigy X-Fi Creative MegaWorks 5.1 THX 550 TrackIR 4 Pro MS SideWinder Force Feedback 2 :joystick:
hitman Posted April 21, 2007 Posted April 21, 2007 I get this with my GeforceGo 7300..but Im more inclined to say that LockOn is just hanging because thats what its doing to me. Ctrl Alt Delete works for me. Perhaps its Vista?
Raptor22 Posted April 21, 2007 Author Posted April 21, 2007 For my vid card, I'm using the normal updated drivers from NVIDIA.com... I use Windows XP Professional. Weird thing is, this hasn't happened before I got my new monitor (just today). Odd. Other games don't have this issue too. Gigabyte GA-M55SLI S-4 AMD64 X2 4600+ 2.4GHz 2GB DDR2 PC6400 800MHz eVGA GeForce7950GT 512MB Samsung SyncMaster 906BW 19" Widescreen Western Digital Cavier 160GB 7200RPM SATA SoundBlaster Audigy X-Fi Creative MegaWorks 5.1 THX 550 TrackIR 4 Pro MS SideWinder Force Feedback 2 :joystick:
sp0nge Posted April 21, 2007 Posted April 21, 2007 Perhaps its Vista? Vista seems to be at the root of many problems lately. Im sticking with XP, for now...Till they do something about this. I wonder how many other games are having difficulties with vista. Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
G3 Posted April 23, 2007 Posted April 23, 2007 haven't seen this myself but just a thought, are you running your game in the same resolution as the desktop? if not try setting them the same. seems strange its only happening with the new monitor, hence my suggestion.
hitman Posted April 23, 2007 Posted April 23, 2007 Vista seems to be at the root of many problems lately. Im sticking with XP, for now...Till they do something about this. I wonder how many other games are having difficulties with vista. Its not so much of a problem with Vista as a problem with drivers that are compatible with vista. It says on the main page that LO-FC isnt Vista friendly...but hanging (as I just found out today) is a software problem in the application, soooo...
Raptor22 Posted April 24, 2007 Author Posted April 24, 2007 haven't seen this myself but just a thought, are you running your game in the same resolution as the desktop? if not try setting them the same. seems strange its only happening with the new monitor, hence my suggestion. I don't think the game supports the resolution of my monitor... it is widescreen at 1440 X 900. Unless I can get the game to support widescreen, I don't think Lock On will be very friendly to me everytime I exit:doh: Gigabyte GA-M55SLI S-4 AMD64 X2 4600+ 2.4GHz 2GB DDR2 PC6400 800MHz eVGA GeForce7950GT 512MB Samsung SyncMaster 906BW 19" Widescreen Western Digital Cavier 160GB 7200RPM SATA SoundBlaster Audigy X-Fi Creative MegaWorks 5.1 THX 550 TrackIR 4 Pro MS SideWinder Force Feedback 2 :joystick:
hitman Posted April 24, 2007 Posted April 24, 2007 Thats what mine is set at ATM. Im gonna grab some settings from the graphics config file and post em here so you can get the screensize correct. DisplayMode { resolution = {1440, 900}; bpp = 32; fullscreen = 1; aspect = 1.6; Interface { resolution = {1440, 900}; bpp = 32; fullscreen = 1; aspect = 1.6; } Simulation { resolution = {1440, 900}; bpp = 32; fullscreen = 1; aspect = 1.6; } AVI { resolution = {640, 480}; fullscreen = 0; aspect = 1.6; from the view.lua -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 145.0}
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