HawkDCS Posted July 25, 2018 Posted July 25, 2018 Just wondered what the max range was on the TPOD for a buddy lase? Say one guy is running in with Laser Mavs and GBUs how far can I hang back and still lase? Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog
Shadow_1stVFW Posted July 25, 2018 Posted July 25, 2018 Right now because of a bug, only around 8 miles. Sent from my SM-G960U using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
HawkDCS Posted July 25, 2018 Author Posted July 25, 2018 Right now because of a bug, only around 8 miles. Sent from my SM-G960U using Tapatalk Well that explains a lot.:megalol: Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog
HawkDCS Posted August 3, 2018 Author Posted August 3, 2018 Is this a bug thats known by RAZBAM? Seemed like it was working properly before. Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog
Evilfisher Posted August 3, 2018 Posted August 3, 2018 Flew Yesterday with my Squad A10 and Harrier buddylasing @1688 A10 lasing Harrier spots laser about 12/14nm range Cheers Evilfisher
Ramsay Posted August 3, 2018 Posted August 3, 2018 (edited) Flew Yesterday with my Squad ... A10 lasing Harrier spots laser about 12/14nm range The problem isn't the sensing range of the laser maverick. It's the range of the targeting pod laser which is about 8nm. The launching aircraft can fire while further out (50 sec missile life = approx 12.5nm with sufficient launch speed/altitude), provided it continues to fly towards the target or is using a JTAC/buddy lase that is within 8nm at time of impact. The behaviour seen in DCS is due to a laser 'spot' at the end of the 8nm beam, suspended in mid air, that moves with the lasing TPOD/aircraft. IRL the laser 'spot' would appear on the target (if the laser is powerful enough) or not be detected at all. Edited August 3, 2018 by Ramsay i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Gorgok Posted August 5, 2018 Posted August 5, 2018 That explains the big curve my mavs were doing... Any idea of the actual range of the laser currently? Is it a horizontal limit or an actual length limit? Good thing is this is simpler to explain to my friend than what i (mis)understood before in this thread. Now i can simply say the laser is more like a blind cane (not sure what they are actually called) than a laser. As long as it can touch the target it doesn't matter, but if it can't it sure does.
swatstar98 Posted November 21, 2018 Posted November 21, 2018 (edited) Is this in the pipeline of ED to solve it? I think is quite a priority for the Lmavs of Harriers and Hornets! Edited November 21, 2018 by swatstar98 wrong expression Chinook lover - Rober -
Tholozor Posted November 23, 2018 Posted November 23, 2018 (edited) 8 nautical miles is a realistic limitation of how far laser energy is effective for designation. The LITENING pod has an effective range of about 50,000ft for the designating laser, which is roughly 8 nautical miles. Northrop Grumman's LITENING data sheet: https://forums.eagle.ru/attachment.php?attachmentid=45586&d=1292181010 The actual "bug" is that lasers don't behave like emitters, and instead act like a physical object like a 8-mile long rod with the designating point on the end of it (which can move up and down the length of the beam), which can end up floating in mid-air. Realistically there wouldn't be enough reflected energy for obtain a valid lock, but in DCS, that point is always valid no matter where it's located. There should be a flag or condition within the laser itself that runs a check to see if the end of the beam has an AGL height above 0 (and isn't intersecting an object or the ground) in order for the lock to be valid. It's a DCS-level issue and has nothing to do with the Harrier itself or RAZBAM. Edited November 23, 2018 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
jojo Posted November 23, 2018 Posted November 23, 2018 (edited) 8 nautical miles is a realistic limitation of how far laser energy is effective for designation. The LITENING pod has an effective range of about 50,000ft for the designating laser, which is roughly 8 nautical miles. Northrop Grumman's LITENING data sheet: https://forums.eagle.ru/attachment.php?attachmentid=45586&d=1292181010 The actual "bug" is that lasers don't behave like emitters, and instead act like a physical object like a 8-mile long rod with the designating point on the end of it (which can move up and down the length of the beam), which can end up floating in mid-air. Realistically there wouldn't be enough reflected energy for obtain a valid lock, but in DCS, that point is always valid no matter where it's located. There should be a flag or condition within the laser itself that runs a check to see if the end of the beam has an AGL height above 0 (and isn't intersecting an object or the ground) in order for the lock to be valid. If you change the target’s face you’re illuminating during egress, the bomb may loose the spot. It's a DCS-level issue and has nothing to do with the Harrier itself or RAZBAM. You’re reading it wrong buddy. 50 000ft is the max altitude you can use laser for designation. Some older pods had lower ceiling for laser designation, this is why it does worth mentioning it. There is another issue at long range however. The laser beam is slightly divergent. So the longer the range, the bigger the laser spot on target. If the laser spot is larger than the target, the bomb may go for secondary reflection. Another problem we don’t care in gamer simulation is target reflection. You have to be careful to the face of the target you are designating, in case of buddy lazing, you have to attack on the right side. Edited November 23, 2018 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Tholozor Posted November 23, 2018 Posted November 23, 2018 In any case, it's still a DCS-level issue. ED's simulation of laser emitters is incorrect. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
jojo Posted November 23, 2018 Posted November 23, 2018 In any case, it's still a DCS-level issue. ED's simulation of laser emitters is incorrect. Yes it is :thumbup: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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