vali_grad Posted August 5, 2018 Posted August 5, 2018 blah blah. you work in car sales ? you're good at it ! :megalol: Su34 & F111 a dream fullfilled in fsx...[sIGPIC][/sIGPIC] i5 5600, 1050ti, 16 GVram, win10 , TM W hotas&rudder, waiting for 1060/1070 price fall or a new gpu family..f*&9 miners :)
DflippinK Posted August 5, 2018 Posted August 5, 2018 you work in car sales ? you're good at it ! :megalol: lol.. no, video production company,... but i do love my cars!!:) Ryzen R7 1800x|EVGA FTW3 1080Ti|32gb Corsair Dominator Platinum@2666mhz|Samsung 750 EVO|LG 4k 50" Main Display|ASUS PB278Q Reference Display|
imacken Posted August 5, 2018 Posted August 5, 2018 look bud... im not big on opinions ..or feelings,... what i am stating is based on results... it is not because i want something to be true or that i am enthusiastically enthralled by something..... it is based on hours and hours of testing while accounting for every possible variable... myself, and about every other person in that thread has had extraordinary results... you are entitled to your opinion and whatever you choose to believe in... but the facts of the matter, weather you are running VR or 2D... in 4k,...2k,... 720p,... or whatever you want, the mod creates a different set assets to be computed by the GPU... in a controlled environment with no other variable than the mod itself on a 1080ti, there is a 15-20% decrease in load on the GPU... this is not disputable... and can be easily measured over and over again... what this means... regardless of how you want to feel, or your opinion, is that the user now has the ability to apply 15-20% more load than previously attainable while maintaining the same or better FPS, or that they can maintain the same settings and pursue an increase in FPS based on the relative 15-20% GPU load that is available.... this in fact, hardware doesn't care about feelings, is a significant performance improvement... for any and all users... period... You want to chase fps.. have 15-20% more of your GPU to do it... You want to increase AA or any other graphics setting... have 15-20% more of your GPU to do it... take your pick.. or mix it up... or.... dont. As I said, way off topic here. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
DflippinK Posted August 5, 2018 Posted August 5, 2018 As I said, way off topic here. clearly as the title states.../s:doh:... in any case... if anyone would like some versatility in their option as far as AA or "Broken Anti-Aliasing" which while it will not directly address the current wake issue but may affect it in one form or another... be sure to check out this mod: https://forums.eagle.ru/showthread.php?t=215373 it will provide significant GPU headroom in both 2D and VR to enable AA settings that you may have previously not been able to run given hardware limitations.. happy flying.. Ryzen R7 1800x|EVGA FTW3 1080Ti|32gb Corsair Dominator Platinum@2666mhz|Samsung 750 EVO|LG 4k 50" Main Display|ASUS PB278Q Reference Display|
SonofEil Posted August 30, 2018 Posted August 30, 2018 Looks like this has at least been improved with today's OB update. Ships wake no longer looks like a staircase, though it's significantly shorter and much harder to see from any appreciable distance. Honestly I can't speak to if the short wake is more realistic or not, but really glad to see the 'barber pole' effect is gone. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
Holbeach Posted August 30, 2018 Posted August 30, 2018 I ended up removing the stern wake entirely, in the cfg, just leaving the bow wake. I would rather have no wake, than a bad wake. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
imacken Posted August 30, 2018 Posted August 30, 2018 Looks like this has at least been improved with today's OB update. Ships wake no longer looks like a staircase, though it's significantly shorter and much harder to see from any appreciable distance. Honestly I can't speak to if the short wake is more realistic or not, but really glad to see the 'barber pole' effect is gone. Yes! Excellent job by ED on this. The ship wake issue, plus the similar issue around Persian Gulf border with land and sea, are both fixed! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
moonshot Posted August 30, 2018 Author Posted August 30, 2018 Much improved, thanks ED! ASUS Maximus Hero IX with i7 7700K OC’d to 4.8Ghz. EVGA 1080 ti. RAM 32GB DDR4. Old Samsung 1080p TV, hopefully VR soon. ¯\_(ツ)_/¯
imacken Posted September 1, 2018 Posted September 1, 2018 Yes! Excellent job by ED on this. The ship wake issue, plus the similar issue around Persian Gulf border with land and sea, are both fixed! Spoke too soon. After installing the updated VR shaders mod, the shimmering in PG around land/sea borders is back, so clearly this is a mod issue and not DCS. This is in VR only. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
oldpop Posted September 1, 2018 Posted September 1, 2018 After OB update, all ship wakes are reduced to all most nothing! CV @30 kts looks like a speed boat @10kts. I have a "kill speed boat" mission an wakes are no undetectable! (@30kts). Without A2G (sea Radar) can detect them (unless you use labels)!
Holbeach Posted September 4, 2018 Posted September 4, 2018 I don't have OB, but if it's anything like this Stennis at 15 kt, with the ugly spotlight beam wake, removed, I'll be happy. .. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
discwalker Posted September 4, 2018 Posted September 4, 2018 I have OpenBeta, the ships wake so weak now! GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Goa Posted September 4, 2018 Posted September 4, 2018 there's not way to remove this effect, anti.aliasing, sSSA, changing resolutuons , settings etc nothing can solve it, i think its the way ED coded the effect into engine. CPU : Intel i7 8700k@5.0ghz cooled by Noctua NH-D15 / Motherboard:Asorck Z370 Taichi / RAM: 32GB GSkill TridentZ @3600mhz / SSD: 500GB Nvme Samsung 970 evo+1 TB Sabrent Nvme M2 / GPU:Asus Strix OC 2080TI / Monitor: LG 34KG950F Ultrawide / Trackir 5 proclip/ VIRPIL CM2 BASE + CM2 GRIP + F148 GRIP + 200M EXTENSION /VKB T-Rudder MKIV rudder /Case: Fractal Design R6 Define black
Recommended Posts