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Back when our dear old Spitty made it's DCS debut there were some incredulous opinions regards it's proclivity to go anywhere but straight whilst taxying, and I admit I was somewhat of raised eyebrow myself. Sure, its shouldn't be on rails, but the sheer amount of rudder and brake work seemed a bit excessive...

 

Then a few months later and a patch comes along and suddenly it's not quite so willing to diverge laterally - oh, it will and would still catch out those not concentrating sufficiently, but with stick back and some prompt rudder work it seemed a bit more reasonable.

 

However, since the patch a few weeks back where they fixed the tailwheel animation that had got a bit bugged it definitely seems to be back to the original state.

 

I ran the same mission in the open beta where it appeared to have regressed, taxied about a bit, then opened the same mission in the Public Release and lo and behold it was the more forgiving in the then public stable release version.

 

Now I have not taxied the real deal but I did ride in the back of the Biggin Hill 2-seater and whilst Don was working the rudder and the brakes frequently it did seem more in line with the less unstable DCS revision to the tailwheel physics.

 

If the current is regards as absolutely spot-on by Nick Grey, then fine, won't argue but if by some chance the 'fix' to the tailwheel animation re-introduced the older physics behaviour incorrectly then perhaps this needs attention?

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