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Posted

Is there a way to increase the distance where the ground texture changes to a lower resolution?

 

In the mountains the transition from detailed texture to lesser detailed texture is visible clearly:

Land+LOD+Distance.jpg

 

I've tried following (without success) in graphics.cfg:

  • Increasing Camera{} settings (Clipping)
  • Increasing LandLodDistances{} (especially LandDay up to twice the default values)
  • Tweaking OldLandNoise{} - in my trials this has replaced the snow texture with default gras texture ("noise" sounds like a procedural rendered texture)

Does a value exists which controls the ground texture distances?

Lock+On+-+Su-33+TakeraEins+Selection+11.jpg
Posted

Try these settings in your graphics.cfg :

 

LandLodDistances

{

LandDay

{

L01 = 30000;

L12 = 50000;

}

LandNight

{

L01 = 30000;

L12 = 50000;

Posted

This doesn't seem to change anything (tried your values). Before I've raised the values up to 200000 and this hasn't improved anything (Config/graphics.cfg).

 

My computer is runnning a Radeon9800Pro with Catalyst 6.12.

Lock+On+-+Su-33+TakeraEins+Selection+11.jpg
Posted

Can you post for us your graphics.cfg settings? Copy/paste the part where you have

 

Near_Clip

Middle_Clip

Far_Clip

...

...

Lights

 

and the part with LOD values (like from Post 2)

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

I'm using the custom visible Range setting "Screenshots":

Camera
{
   current = "Screenshots";
   Low
   {
   //default values
   }
   Medium
   {
   //default values
   }
   High
   {
   //default values
   }
   Screenshots
   {
       near_clip = 0.2;
       middle_clip = 4.;
       far_clip = 200000;
       structures = {200, 10000};
       trees = {200000, 20000};
       dynamic = {300, 20000};
       objects = {10000, 80000};
       mirage = {6000, 30000};
       surface = {80000, 160000};
       lights = {200, 80000};
       lod = 2.;
   }
}

ShadowLevel = 3;
LightsLevel = 2;
MirrorsLevel = 1;
TextureLevel = 2;
WaterQuality = 3;
FogQuality = 1;
SceneFile = "High";
ScreenNoise = 0;

LandLodDistances
{
   LandDay
   {
       L01 = 40000;
       L12 = 80000;
   }
   LandNight
   {
       L01 = 20000;
       L12 = 45000;
   }
   Map
   {
   //default values
   }
   MapAlt
   {
   //default values
   }
   MapTex
   {
   //default values
   }
   MFD
   {
   //default values
   }
}

LandTextureLighting = 1;
LandSunFactor = 0.7;

OldLandNoise
{ //default values
   perSquare = 5;
   perSquare2 = 150;
   front = 1000;
   back = 10000;
   top = 2500;
   map_high = 20000;
   bottom = 2000;
   noisemax = 0.6;
   noisemin = 0.1;
}
NoiseStrip
{ //default values
   min = 2095;
   max = 2505;
}

ShadowDensity = 0.6;
FogParam1 = 12;
FogParam2 = 1.1;
ObjectFogMultiplier = 0.4;

 

Must be something on your end, because changing the LOD distances works for me.
Could you post a screenshot how the mountains look with comparable LOD values on your rig, pls?
Lock+On+-+Su-33+TakeraEins+Selection+11.jpg
Posted

hm... well you have this setup with very high values (which would make the game with best graphics settings but completely unplayable) so I don't know why you think the textures are not good enough.

 

Those values for Surface values and LOD settings are very high... it should sufice, but maybe there is just some limit with textures (or the way they are replaced) which are not available to end user editing?

 

I am just thinking, bump up the distance for Trees from 200000/20000 to 100000/50000... see if that makes any difference.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
(which would make the game with best graphics settings but completely unplayable) so I don't know why you think the textures are not good enough.
I'm not interested in fps, just in image quality. The textures in the distance are really poor. Their quality could easily be increased if the LOD distance would be greater (i think).

 

All of those are low end cards.
No, the Radeon9800Pro is just an old card, it was once a mainstream card. :D No, you're right, but i don't think it is b/c of the vid card. Those textures aren't that hard to render. I just need a 10km view range increase of the high LOD ground texture, nothing more.

If you could post a screenshot with your custom LOD settings in the mountains, it would be great! So I'll be able to see what quality can be reached (and what not).

Lock+On+-+Su-33+TakeraEins+Selection+11.jpg
Posted
Another thing to try if you haven't already, enabling 8x Anisotropic filtering in Direct3D?

 

yeah definitely... also since you want this for screenshots only enable max ammount of AF

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
enabling 8x Anisotropic filtering in Direct3D?
Yes, AA and AF are activated (4xAA, 16xAF). Though the texture doesn't get a higher resolution that way. ;)
Lock+On+-+Su-33+TakeraEins+Selection+11.jpg
Posted

Yes it doesn't increase in resolution but eliminates the blur which in a same way is like equivalent of looking at a texture of lower resolution (more resolution means sharper image)

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Y, that's clear. I'm just dissappointed that increasing the range of the mip-map change for the mountains ground textures doesn't work/seems that it doesn't work.

 

Unfortunately I'm too busy to search for a workaround (maybe it's an easy task and I just don't see this). IF anybody knows how to increase the range of the base mip-map (largest one) for the mountains it would be nice when she/he would post it here.

Lock+On+-+Su-33+TakeraEins+Selection+11.jpg
Posted

er... maybe just try crank up everything to 100km range minimum? :D

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Dont know if this helps but if you modify the following settings in the

cfg

 

noisemax = 0.6;

noisemin = 0.1;

 

to

 

noisemax = 1;

noisemin = 1;

you will get the higest texture all over.... can be repetitive though.

 

 

There are some other settings a have tinkered with that might help as well..

 

  • Like 1
Posted

noisemax = 0.6;

noisemin = 0.1;

 

to

 

noisemax = 1;

noisemin = 1;

 

Great stuff... these values actually work very nice and lockon still runs fine! :thumbup:

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

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