Simicro Posted September 1, 2018 Posted September 1, 2018 Hi, I have voice-overs of a pilot doing his checklist during ramp start up. The audio files are .wav and I have "Audacity" for sound editing. Does anybody knows how to add a "comms" effect to the audio files, as if heard over a radio? - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
Simicro Posted September 1, 2018 Author Posted September 1, 2018 Sorry, error. Can a Moderator move this to: https://forums.eagle.ru/forumdisplay.php?f=210 - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
bunkerjunker Posted September 1, 2018 Posted September 1, 2018 My favorite way is by simply using simple radio and using the test sound button. I instruct audacity to record the sound coming through my headphones, press record, press test sound in SRS and voila. This way I can get uniform sounds and all I may need to do is adjust some levels and add mic clicks. Sent from my iPhone using Tapatalk
Simicro Posted September 1, 2018 Author Posted September 1, 2018 Thanks bunkerjunker :) Maybe I am new to audio editing and Audacity (I just know how to trim files), but I don't understand. I already have the .wav files. For some reason too long to explain, I cannot record again. I would need to add a "comms" effect to the existing files. - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
Sryan Posted September 1, 2018 Posted September 1, 2018 A good starting point would be applying a low pass filter for sounds above circa 5Khz and a high pass filter for sounds below 300hz or so. You could then try to amplify the results by a few dB (I'd try to start between 10 and 20) while making sure to allow for clipping. You could try to generate a noise track and amplify it down to generate a bit of background noise. A lot of aircraft have alternating currents that operate at or near a frequency of around 400Hz. This sometimes produces an audible tone in comms. . You can generate a tone of such frequency in Audacity, and modify it to sound similiair to the AC tone. Might add a little authenticity, depending on the airframe you're communicating with :) There's also an AM radio function under the equalizer that might be worth playing around with. All the values I mentioned are ballpark figures. Up to you to edit them to what sounds right. Check my F-15C guide
Simicro Posted September 1, 2018 Author Posted September 1, 2018 Many thanks Sryan for your guidance :thumbup: I think I got it. If you want to follow up my trials, please check this thread in the future. - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
BlacleyCole Posted September 2, 2018 Posted September 2, 2018 Simicro, I may be able to slice two wavs together if that’s all needed to correct the voiceovers. If not if you agree to my other proposal I’ll cover redoing the voice overs from scratch BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
Simicro Posted September 2, 2018 Author Posted September 2, 2018 BlacleyCole, I'm OK now. Thanks for your proposal though. - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
BaD CrC Posted September 4, 2018 Posted September 4, 2018 Applying high pass filter with default Audacity values then Amplification 11db with "allow saturation" box checked, then another round of high pass filter. Finally blending it with a white noise track. Et voila. https://www.blacksharkden.com http://discord.gg/blacksharkden
Simicro Posted September 4, 2018 Author Posted September 4, 2018 Thanks BaD CrC. I will give it a try, at least on the 1st part your proposal/tip. I haven't learnt to blend tracks yet ;) - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
BaD CrC Posted September 4, 2018 Posted September 4, 2018 Just drag and drop your white noise sound file below the current track you are working on in Audacity. Make sure both tracks have the same duration and that the white noise is not too loud. Select export and your final sound file will have the two tracks blended. https://www.blacksharkden.com http://discord.gg/blacksharkden
Simicro Posted September 4, 2018 Author Posted September 4, 2018 (edited) Thanks. Edited September 4, 2018 by Simicro - Tony - . My Reviews: Oilfield Campaign - Argo Campaign l My Mission: Huey Ramp Start Voice-Over New! . Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals . Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
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