Dutch Baron Posted September 3, 2018 Posted September 3, 2018 Hello everyone, In the MultiPlayer environment there is no built-in penalty system when a client dies. There are a few 3rd party scripts that achieve these suggestions, but are not super easy to implement for most mission creators. A few of the suggestions to be implemented in the Mission Editor are: - Empty fuel tank after your first death, measured via the client's UCID, so cheating by disconnecting and reconnecting is not possible. So when first getting on the server, you should have full fuel. - Penalty timer, where you can set the amount of seconds a client will be blocked from entering a slot, again linked to the UCID. - Life counter, where in the Mission Editor you can choose the amount of lives a client may use in a set amount of time, again linked to the UCID. To improve the MultiPlayer Environment, this is a very cool and relatively easy to implement feature for the experienced ED developers. http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC
Grimes Posted September 3, 2018 Posted September 3, 2018 2 of the 3 are possible with the API. Emptying the fuel tank is only possible if you create a whole set of different set of slots for that purpose. You can't change any property of client aircraft at all. However the same is achieved via the 'penalty timer' because both would effectively delay the time between death and take-off. Though its worth noting that have spawns further apart also adds a built in delay for take-off to likely combat. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Dutch Baron Posted September 3, 2018 Author Posted September 3, 2018 Hi Grimes, Thanks for your answer. I know we can achieve most of the suggestions, but still need scripts and especially for newer mission designers that is quite difficult. My suggestion was to simply have a little window where you can set these settings in the Mission Editor. With 3rd party scripts, combined with updates of DCS things may break over time. With a built-in system we all should be able to assume it will always work as intended, while making it easy for ANYONE to make missions with some more settings. I'm just trying to make the GUI as easy as possible, so people with no scripting background and who do not have 10 hours a day to start learning scripting, will also have the opportunity to create and design missions. We will then get more diverse, creative missions made by many more people, where now it seems a lot of people give up creating missions once they encounter scripts. We live in 2018, the wonderful age of computing, where adding a little window into a GUI should be a thing we can do, right? http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC
Mars Exulte Posted September 3, 2018 Posted September 3, 2018 The more stuff that can be integrated into the UI, instead of scripting, the better. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
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