fragal Posted September 4, 2018 Posted September 4, 2018 Anything new coming soon? apkws? Any news will we see these? jdam's ? Anything else?
defeatist99 Posted September 4, 2018 Posted September 4, 2018 I would just be glad to have the ones we have actually work.
Evilducky Posted September 4, 2018 Posted September 4, 2018 I would just be glad to have the ones we have actually work. Care to explain? I've used agm65 g, LGB, snake eyes, rockets, aim 9 and agm122 with no issues. Which one is broken cause your statement makes it sound like nothing works.
Nealius Posted September 5, 2018 Posted September 5, 2018 He might mean the release controls. Right now we're limited to releasing in singles or pairs with no ripple.
Seth0351 Posted September 7, 2018 Posted September 7, 2018 Care to explain? I've used agm65 g, LGB, snake eyes, rockets, aim 9 and agm122 with no issues. Which one is broken cause your statement makes it sound like nothing works. The AGM-65G has a bug where you cannot select the seeker head, sometimes when the AGM122 is selected guns will fire, and the MK-20s are soft pillows falling on your target (ED's bug/issue) These bugs don't happen all the time, but they do happen.
alaryk Posted September 7, 2018 Posted September 7, 2018 And don't forget the CCRP clue line that is somewhat messy… AV8-na remains my favourite module ;)
hexmantheman Posted September 7, 2018 Posted September 7, 2018 I want some JDAMs :( I know "Just sittin' on your ass, you pickle, and then you leave", but I want some JDAMs :( Reference:
defeatist99 Posted September 10, 2018 Posted September 10, 2018 Care to explain? I've used agm65 g, LGB, snake eyes, rockets, aim 9 and agm122 with no issues. Which one is broken cause your statement makes it sound like nothing works. No issues? I don't believe you. CCRP bomb fall line not ground stabilized. AGM-65G uncommon but occasional bug where the seeker head image is the moving map. AGM-122 so riddled with bugs it's not even funny. Shoots gun when you have a lock. No lock tone when you do have a lock. Having to cycle guns in between sidearm shots (and cycling doesn't even fix it every time). Refusing to lock in general. And that's not including some of the things to get it up to par with how it works on the actual harrier. The gbu-12's and mk-80 series has nothing wrong with the bombs themselves, but CCRP is so broken that it's a pain to use gbu's from any sort of altitude. Rockeyes dispersal pattern is so broken they are useless, and they do absolutely no damage. There are a lot of issues.
Evilducky Posted September 10, 2018 Posted September 10, 2018 I'll have to play with the agm122 some more. The only issues I've had with lgb is with radio towers around. It messes up the laser but I'd they are not around the ccrp works. Never used the rockeyes. I guess I don't use the agm enough to get that bug?
defeatist99 Posted September 10, 2018 Posted September 10, 2018 I'll have to play with the agm122 some more. The only issues I've had with lgb is with radio towers around. It messes up the laser but I'd they are not around the ccrp works. Never used the rockeyes. I guess I don't use the agm enough to get that bug? CCRP works IF you can fly a decent profile on it. It isn't ground stabilized so if you roll left or right even pointed right at the target the aimpoint indications vary wildly. It doesn't work remotely correct and has been broken for almost a year.
Tholozor Posted September 10, 2018 Posted September 10, 2018 As far as I've determined, the Gunpod/Sidearm trigger issue stems from A/A Mode for the gun. I've posted steps to reproduce here: https://forums.eagle.ru/showpost.php?p=3610274&postcount=68 Long-story-short: Don't switch to A/A Gun mode and Sidearms should work just fine. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
defeatist99 Posted September 11, 2018 Posted September 11, 2018 As far as I've determined, the Gunpod/Sidearm trigger issue stems from A/A Mode for the gun. I've posted steps to reproduce here: https://forums.eagle.ru/showpost.php?p=3610274&postcount=68 Long-story-short: Don't switch to A/A Gun mode and Sidearms should work just fine. The problem is that that isn't always possible in multiplayer lol.
sirscorpion Posted September 12, 2018 Posted September 12, 2018 Yeah i would love some news on the APKWS, for sure the entire squad is hyped to get news on that.
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