Thick8 Posted September 9, 2018 Share Posted September 9, 2018 (edited) Moving the pilot viewpoint is under the CONTROLS tab in each aircraft dropdown. Assign whatever keys you want that you can easily access with the headset on. Recenter and zoom is found under the CONTROLS tab in the UI Layer dropdown. To change the default viewpoint position you must open the snapviews.lua file located at C:\Users\<your user name>\Saved Games\DCS\Config\View. Each aircraft is listed with the settings for each view. you want to make small changes to these settings [13] = {--default view x_trans = 0.360000, y_trans = -0.041337, z_trans = 0.000000, NOTE: IF you move the default viewpoint position outside of the cockpit; the move camera buttons will not work. you must remain inside the confines of the cockpit. I hope this helps. Edited September 9, 2018 by Thick8 Asus ROG C6H | AMD Ryzen 3600 @ 4.2Ghz | Gigabyte Aorus Waterforce WB 1080ti | 32Gb Crucial DDR4/3600 | 2Tb Intel NVMe drive | Samsung Odyssey+ VR | Thrustmaster Warthog | Saitek pedals | Custom geothermal cooling loop with a homemade 40' copper heat exchanger 35' in the ground Link to comment Share on other sites More sharing options...
dburne Posted September 9, 2018 Share Posted September 9, 2018 I myself have always found just hitting the VR Re-center button upon first entering the cockpit works pretty good for me. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Kayos Posted September 9, 2018 Share Posted September 9, 2018 I do it this way: RCTRL + RSHFT + KP4,2,6,8 = Moves your eyepoint RCTRL + RSHFT + KP*, KPMinus = Moves your eyepoint fore and aft RALT + KP0 = Saves your the eyepoint position KP5 Recenters your view Make sure you have "User Snap-View Saving" ticked in Options, Misc tab for it to work. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Ala12Rv-Tundra Posted September 10, 2018 Share Posted September 10, 2018 I do it this way: RCTRL + RSHFT + KP4,2,6,8 = Moves your eyepoint RCTRL + RSHFT + KP*, KPMinus = Moves your eyepoint fore and aft RALT + KP0 = Saves your the eyepoint position KP5 Recenters your view Make sure you have "User Snap-View Saving" ticked in Options, Misc tab for it to work. Brilliant, thanks for sharing, the saving part was unknown for me i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | DIY Collective | Virpil desk mount | VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 3x TM MFDs | 2x bass shakers pedal plate| SIMple SIMpit chair | WinWing TakeOff panel | PointCTRL v2 | Andre JetSeat | Winwing Hornet UFC | Winwing Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle Link to comment Share on other sites More sharing options...
ECV56_FOXONE Posted September 5, 2020 Share Posted September 5, 2020 some modules not save the snapviews, how can we do that manualy? Link to comment Share on other sites More sharing options...
streakeagle Posted September 6, 2020 Share Posted September 6, 2020 some modules not save the snapviews, how can we do that manualy? See the first post. The views are defined in a file in your user folder. You can always revert back to defaults by deleting the file, which should generate a default replacement, though if you really get into trouble, you could always "repair" DCS. I use the manual edits to get my head lined up the VR pilot's head when possible and otherwise judge by my head position relative to the headrest. It is harder for me to judge head position with a flat panel and TrackIR, but it can be done. The default positions for most modules seem to prefer being closer to the panel and looking down a bit so you can see a lot of the panel instead of looking straight ahead and seeing mostly canopy glass/gunsight. This is a compromise to make up for the limited vertical field of view of flat panels that are much wider than they are tall. VR changes the game. I want my eyes where the virtual pilot's eyes are. I have always preferred this, but with VR it makes a lot more sense, especially if you enable the virtual pilot body. What is interesting is that DCS is not alone. Most other flight sims built the default view positions to give you a good view of the front instrument panel rather than a realistic view straight ahead. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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