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Pilot head position in VR. Setting found HERE


Thick8

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Moving the pilot viewpoint is under the CONTROLS tab in each aircraft dropdown. Assign whatever keys you want that you can easily access with the headset on.

 

Recenter and zoom is found under the CONTROLS tab in the UI Layer dropdown.

 

 

To change the default viewpoint position you must open the snapviews.lua file located at

 

C:\Users\<your user name>\Saved Games\DCS\Config\View.

Each aircraft is listed with the settings for each view. you want to make small changes to these settings

 

[13] = {--default view

x_trans = 0.360000,

y_trans = -0.041337,

z_trans = 0.000000,

 

NOTE: IF you move the default viewpoint position outside of the cockpit; the move camera buttons will not work. you must remain inside the confines of the cockpit.

 

 

I hope this helps.


Edited by Thick8

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I myself have always found just hitting the VR Re-center button upon first entering the cockpit works pretty good for me.

Don B

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I do it this way:

 

RCTRL + RSHFT + KP4,2,6,8 = Moves your eyepoint

RCTRL + RSHFT + KP*, KPMinus = Moves your eyepoint fore and aft

RALT + KP0 = Saves your the eyepoint position

KP5 Recenters your view

Make sure you have "User Snap-View Saving" ticked in Options, Misc tab for it to work.

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I do it this way:

 

RCTRL + RSHFT + KP4,2,6,8 = Moves your eyepoint

RCTRL + RSHFT + KP*, KPMinus = Moves your eyepoint fore and aft

RALT + KP0 = Saves your the eyepoint position

KP5 Recenters your view

Make sure you have "User Snap-View Saving" ticked in Options, Misc tab for it to work.

Brilliant, thanks for sharing, the saving part was unknown for me

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  • 1 year later...
some modules not save the snapviews, how can we do that

manualy?

 

See the first post. The views are defined in a file in your user folder. You can always revert back to defaults by deleting the file, which should generate a default replacement, though if you really get into trouble, you could always "repair" DCS.

 

I use the manual edits to get my head lined up the VR pilot's head when possible and otherwise judge by my head position relative to the headrest. It is harder for me to judge head position with a flat panel and TrackIR, but it can be done. The default positions for most modules seem to prefer being closer to the panel and looking down a bit so you can see a lot of the panel instead of looking straight ahead and seeing mostly canopy glass/gunsight. This is a compromise to make up for the limited vertical field of view of flat panels that are much wider than they are tall. VR changes the game. I want my eyes where the virtual pilot's eyes are. I have always preferred this, but with VR it makes a lot more sense, especially if you enable the virtual pilot body.

 

What is interesting is that DCS is not alone. Most other flight sims built the default view positions to give you a good view of the front instrument panel rather than a realistic view straight ahead.

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