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Posted

When trying to build a mission for a human to be a wingman off of an AI lead Aircraft, it's crazy trying to stay in formation as the lead aircraft executes maximum performance climbs and turns when turning to line up on a new waypoint.

 

This evening I spent an hour trying to get a KA-50 to take off and fly to a waypoint that was 90 degrees to the left of the runway heading. The AI KA-50 with Excellent skill set, taxied out to the runway, took off nice and smoothly, raised it's gear... Then turned RIGHT at almost 90 degrees of bank and full pedal to overfly where it had spawned on the ramp. Once over that, it then turned LEFT with full pedal and a sharp bank angle and then 'fishtailed' trying to get on the 'course line' between the spawn point and waypoint 1.

 

I tried adding a waypoint at the end of the runway, but it bobbed up and down as it approached it, slowed to an almost hover, then pedal turned toward the new waypoint and stood on its nose to gain speed flying through trees near the side of the runway on its way to waypoint 1.

 

Could you please add an option, maybe an advanced waypoint option to have the AI just fly with conservative control inputs and or to ignore coarse lines?

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Posted

The state of AI is laughable, if it wasn’t painful. I spent the last three days trying to “convince” an ai to drop a frigging bomb over an airfield, been to every possible combination of roe, response to threat, etc. I have pretty good tracks from ai wingmens plunging to death kamikaze style. And yesterday my own wingmen started blabbering non stop about targets, and I mean non stop Tourette Syndrom style tha I shot him down instead. Yep, it was comical at first, now its just dismal.

Posted

I HEAR you guys!! And I agree so much! AI pilots, AI aircraft and AI ATC is very poor. It's so frustrating that so little is ever done to improve them when we get such fantastically detailed aircraft to fly like the MiG-21bis, F/A-18C, A-10C, F-5E and AV-8B (to name a few). It just can't be that difficult to make improvements on AI. Maybe it's money. Maybe there needs to be an "Enhanced AI" module for $70. We can talk and talk and talk on here, but is anyone who can make a difference even listening?

 

 

AI wingmen will do things like call bingo fuel. You tell them RTB. They say "roger" and light the burner and fly home at 10,000 feet! Afterburner on and off with speedbrake! While I head back to the same base 15 minutes later at 33,000 feet and economical power setting. I make it with fuel to spare. AI flames out and ejects 20 miles from the field. No threats the whole way. AI needs to be programmed with the concepts of optimal climb speed, optimal cruising altitude and speed for distance and fuel remaining, and don't use the afterburner. (In the advanced waypoint settings, does restrict afterburner "on" mean they will not use the afterburner?) Also optimal letdown distance and speed. And AI needs to know how to make an overhead approach and pattern. ATC needs to know how to vector for the overhead approach and sequence traffic in the pattern and on the airport. Planes in the air circle (and crash into mountains) because one on the ground is taxiing to a runway!! If a plane does hold short of a runway while taxiing, it holds at the edge of the runway, not the hold lines. A KC-135 on a perfect downwind at 170 knots turns base and goes 100% power to accelerate to 300 kts, overshoots final and has to make a 270 back to final. What the heck?? Mig-21 turning to line up with runway seems to overshoot, lights the burner, cycles the gear 3 times and makes left and right turns...then impacts a low hill. What the hell is the stream of instructions going to it? Mig-21 flies for 30 minutes at 140 kts with afterburner on and high AOA at 1000' AGL to dogfight something like a P-51! It's absurd! The flight models AI use are of poor realism and over-performing. The AI Mig-21 with afterburner on at low altitude has a specific fuel consumption of something around 0.5 lbs fuel per lb-thrust per hr, it seems. Reality is probably closer to 2.0.

Posted (edited)

Please find the track files and mission attached.

 

In this recording since removing the waypoint at the end of the runway, the AI aircraft no longer returns to the ramp starting point, never the less it's behavior is quite erratic as you can see.

 

Start point is on the Ramp, cold

Waypoint 1 is set roughly 90 degrees to the left with a speed of 150kts and altitude of 652 ft above ground level set.

 

The aircraft is at max weight, but this is to allow for a long ferry mission scenario.

 

KA-50 Campaign Start.miz

Screen_180915_083343.thumb.png.7a2ee06022505bec1fed74acae1445e2.png

server-20180915-085402.trk

Edited by Highwayman-Ed

Intel i9-9900KF @5.2GHz

MSI Z390 Gaming Pro Carbon

32GB G.Skill Trident Z DDR3200 RAM

MSI RTX 2080 Ti Gaming X Trio

40" Panasonic TH-40DX600U @ 4K

Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive

Gametrix JetSeat with SimShaker

Windows 10 64 Bit Home Edition

 

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