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Posted
The pylons are canted. The inboard ones are the worst. They were initially straight during the design phase, but during testing they calculated there would be weapons separation issues, and the “fix” was to cant the pylons. As it turns out, it was a miscalculation and it was a nonissue, but by the time they realized it, the damage was done and the canted pylons were here to stay. It’s very unfortunate.

 

Do a Google Image Search for Super Hornet Pylons.

 

And of course the engineers still got their bonuses... they always do:mad:

Posted
The pylons are canted. The inboard ones are the worst. They were initially straight during the design phase, but during testing they calculated there would be weapons separation issues, and the “fix” was to cant the pylons. As it turns out, it was a miscalculation and it was a nonissue, but by the time they realized it, the damage was done and the canted pylons were here to stay. It’s very unfortunate.

 

Do a Google Image Search for Super Hornet Pylons.

 

 

I've seen lots of examples of the inboard ones removed all together is that pretty common if they don't need them?

DCS F/A-18C :sorcerer:

Posted
I've seen lots of examples of the inboard ones removed all together is that pretty common if they don't need them?

 

Yes that’s common.

  • 1 month later...
Posted
Is this going to be addressed at some point ?

 

It's quite unrealistic right now - surprised this has been this way for so long.

 

I made a bug post about the acceleration which could be due to the pylon drag. However, no response from ED:unsure:

Posted (edited)

According to NATOPS chart acceleration with clean pylon, present on wings acceleration from 200IAS to 500kts at sea level, with defined weight, DCS Hornet accelerated almost exactly as chart time line. To speed of clean plane with pylons also according to chart. Was BLACK hole reported by me are the adapters. Also big question to ED team is combined drag effect when less space between payload.

 

ED have drag index calculations for C Hornet also for E/F with more precise weapon drag index info. What's been replayed to me, that's this is WIP and we should wait,... As always ;)

Edited by GumidekCZ
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