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Posted

Is there a way to fix the textures in 2.5.4 beta? The pilot helmet in some of the additional skin addons has changed from the standard pilot grey helmet to either a purple helmet, mask and visor or the digital green helmet mask and visor. Also, the same is occurring with all thee land gear struts. Same color changes as the helmet. Any recommendations would be appreciated..Thank you in advance.

Posted

Texture is missing.

Motorola 68000 | 1 Mb | Debug port

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"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted

I noticed same thing as well with some user paints. The pilot helmet was named incorrectly. *.bmp.dds

 

I removed the superfluous ".bmp" in the file name. Had to do.this for everyone that was incorrect. Real pain.

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted
I noticed same thing as well with some user paints. The pilot helmet was named incorrectly. *.bmp.dds

 

I removed the superfluous ".bmp" in the file name. Had to do.this for everyone that was incorrect. Real pain.[/quote

 

So you removed the extra texture file within the affected skins? For example I have one file that is painted correctly and the other looks to be purple and green. I should remove the purple and green file correct?

 

The correct file is called f-5e3_rude. The incorrect file is called f-5e3_rude_spec.

Posted (edited)
I noticed same thing as well with some user paints. The pilot helmet was named incorrectly. *.bmp.dds

 

I removed the superfluous ".bmp" in the file name. Had to do.this for everyone that was incorrect. Real pain.[/quote

 

So you removed the extra texture file within the affected skins? For example I have one file that is painted correctly and the other looks to be purple and green. I should remove the purple and green file correct?

 

The correct file is called f-5e3_rude. The incorrect file is called f-5e3_rude_spec.

 

 

No, the Spec file gives the texture the final "look" whether it's paint or metal or plastic etc. I'm saying that in my case, the Pilot Helmet was purple because the file extension was incorrect.

 

The incorrect name was>> pilot_f-5e3_helmet.bmp.dds

 

 

I corrected the filename by simply renaming it to >> pilot_f-5e3_helmet.dds

 

This corrected all the digital camo and purple missing textures I had with the pilot helmet. I had to do this in EVERY texture folder where the .lua file called out a discrete pilot helmet texture if that filename was listed as incorrect.

Edited by 000rick000

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted

 

 

No, the Spec file gives the texture the final "look" whether it's paint or metal or plastic etc. I'm saying that in my case, the Pilot Helmet was purple because the file extension was incorrect.

 

The incorrect name was>> pilot_f-5e3_helmet.bmp.dds

 

 

I corrected the filename by simply renaming it to >> pilot_f-5e3_helmet.dds

 

This corrected all the digital camo and purple missing textures I had with the pilot helmet. I had to do this in EVERY texture folder where the .lua file called out a discrete pilot helmet texture if that filename was listed as incorrect.

 

Gotcha.. now im tracking correctly. that's for the assist. cheers!

  • 4 weeks later...
Posted (edited)

I have the same paint installed. The way I fixed the helmet was by renaming the file. Remove the "bmp" from the end extension and replace it with "dds". The file should already be saved as a .dds format. You might need to open the .lua file, and see if the line of code with the helmet filename is also spelled correctly. In fact I'd check this first to make sure that it's not actually written as something else. You can always just change the name in the list to match what you have for your helmet name.

 

 

make sure it looks like this:

 

 

{"pilot_F5E3_helmet", 0, "pilot_f-5e3_helmet", false};

Edited by 000rick000

Cheers,

 

Rick

CSEL\CMEL\IFR

Certified Airplane Nut

Posted
I have the same paint installed. The way I fixed the helmet was by renaming the file. Remove the "bmp" from the end extension and replace it with "dds". The file should already be saved as a .dds format. You might need to open the .lua file, and see if the line of code with the helmet filename is also spelled correctly. In fact I'd check this first to make sure that it's not actually written as something else. You can always just change the name in the list to match what you have for your helmet name.

 

 

make sure it looks like this:

 

 

{"pilot_F5E3_helmet", 0, "pilot_f-5e3_helmet", false};

 

 

Actually,you don't need to rename the end of the file extension with dds,it is already recognised as a dds file,so just remove the bmp bit.

 

 

So it reads ...........pilot_f-5e3_helmet............

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Posted
I have the same paint installed. The way I fixed the helmet was by renaming the file. Remove the "bmp" from the end extension and replace it with "dds". The file should already be saved as a .dds format. You might need to open the .lua file, and see if the line of code with the helmet filename is also spelled correctly. In fact I'd check this first to make sure that it's not actually written as something else. You can always just change the name in the list to match what you have for your helmet name.

 

 

make sure it looks like this:

 

 

{"pilot_F5E3_helmet", 0, "pilot_f-5e3_helmet", false};

 

 

copy that rick I will look into that I appreciate the assist.

Posted

@ 000rick000

 

Thanks bro. It WORKS!!! Sorry to pester you with this crap, but for the life of me I couldn't figure it out on my own. You da man.

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