rainyday Posted January 1, 2019 Posted January 1, 2019 How's your Viggen AI handling gun- & rocket pods? Mine aren't doing too hot. Im building a mission - but it seems the AI really can't use the gunpods or the rocket pods properly. Highest skill level. AI seems to fly really high and doesn't do a proper dive - in addition it fires ONCE (instead of a burst or a salvo) - and even those with crappy accuracy, trying to 'lob' them to the target really far away. And then breaks off, does a wiiiiide turn and repeats it with no success. F-5's in the same mission are doing splendid work with rockets - taking out targets. Oh, and it seems AI Viggen is using chaff even without chaff pods installed? :huh: Sneaky. What DOES seem to be working with Viggen AI is the RB-05 - bit too good actually as it's such a powerful weapon :D But sill pretty nice sight seeing a whole squad of Viggens turning in to the target and firing RB-05's almost simultaneously. :thumbup: Maybe I need to set up bit more beefier target than couple of trucks... :P A-10C Warthog | AJS-37 Viggen | F-5E Tiger II | Mig-15bis | MiG-19P Farmer
TOViper Posted January 2, 2019 Posted January 2, 2019 (edited) How's your Viggen AI handling gun- & rocket pods? Mine aren't doing too hot. Im building a mission - but it seems the AI really can't use the gunpods or the rocket pods properly. Highest skill level. AI seems to fly really high and doesn't do a proper dive - in addition it fires ONCE (instead of a burst or a salvo) - and even those with crappy accuracy, trying to 'lob' them to the target really far away. And then breaks off, does a wiiiiide turn and repeats it with no success. ... Dont know if it helps: Place the small "attack" triangle in the mission editor 10 km away from the waypoint, then the AI might hit the target. I used this trick for 71 bombs. Edit: after reading what I wrote, what I meant, is to place the waypoint 10km away from the target itself, and place the small attack triangle on the target. :) Edited January 2, 2019 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
SGT Coyle Posted November 17, 2021 Posted November 17, 2021 (edited) So I got a successful BK90 attack out of my AI, but how do I get them to use a Wide, Long, or Compact setting? And it seems the AI still can't fire burst from the gun pods. TD_AJS-37_BK90_attack_Cauc.miz Edited November 18, 2021 by SGT Coyle Night Ops in the Harrier IYAOYAS
Northstar98 Posted November 19, 2021 Posted November 19, 2021 On 11/17/2021 at 9:21 PM, SGT Coyle said: So I got a successful BK90 attack out of my AI, but how do I get them to use a Wide, Long, or Compact setting? Unfortunately the AI are missing the controls and fidelity to be able to set this stuff up, that's why there are seperate, simplified, AShMs for the AI to use, though it would be good to have weapon settings in the advanced waypoint actions. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
SGT Coyle Posted November 19, 2021 Posted November 19, 2021 Anyone get the AI to perfom a successful Rb 04 Anti Ship Strike? Night Ops in the Harrier IYAOYAS
TLTeo Posted November 19, 2021 Posted November 19, 2021 I think you may get the AI do use the wide/long/compact thing by placing target points appropriately, and then ordering them to use exactly one BK-90 for each strike. I thought the anti-ship missiles had a dedicated AI version that otherwise they can't use? Has that changed?
SGT Coyle Posted November 20, 2021 Posted November 20, 2021 36 minutes ago, TLTeo said: I think you may get the AI do use the wide/long/compact thing by placing target points appropriately, and then ordering them to use exactly one BK-90 for each strike. OK I'll try that. I got a long convoy on a road, a small group at a cross roads, and I'll setup a wide line of defense along a river. We'll see what happens. 39 minutes ago, TLTeo said: I thought the anti-ship missiles had a dedicated AI version that otherwise they can't use? Has that changed? All I see in the editor is "AJS37" for air groups. Am I missing something? Night Ops in the Harrier IYAOYAS
TLTeo Posted November 20, 2021 Posted November 20, 2021 I meant a version of the RB-04 and -15 that is used by the AI:
SGT Coyle Posted November 20, 2021 Posted November 20, 2021 35 minutes ago, TLTeo said: I meant a version of the RB-04 and -15 that is used by the AI: Well slap me and call me Mary. That worked a treat. Thanks. I was tearing what's left of my hair out. Night Ops in the Harrier IYAOYAS
SGT Coyle Posted November 20, 2021 Posted November 20, 2021 So my experience so far with RB-40E (for AI), is that the AI need to be pretty high (400m ASL) to get all their missiles off before they close the distance and get frazzled(they star trying to make repeated runs but never shoot). Haven't had any luck with the BK90 pattern modes(Wide, Long, or Compact). I've tried several different scenarios. CAS with search and engage group, Ground Attack(Bombing. Auto weapon select, Auto release Ground Attack(Bombing, Cruise-missile, One release Ground Attack(Bombing, Cruise-missile, One release, Attack From 180 No joy on any pattern selection. All the above test were on a long road bound convoy. all test that achieved a launch impacted with the default square pattern. Night Ops in the Harrier IYAOYAS
VR Flight Guy in PJ Pants Posted November 23, 2021 Posted November 23, 2021 I think the wingman does not even attack any air target... I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
IronMike Posted November 24, 2021 Posted November 24, 2021 15 hours ago, VFGiPJP said: I think the wingman does not even attack any air target... You need to set "group attack" 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
VR Flight Guy in PJ Pants Posted November 24, 2021 Posted November 24, 2021 In the ME you mean? Or what should I choose from comm menu? I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
TLTeo Posted November 24, 2021 Posted November 24, 2021 12 hours ago, VFGiPJP said: In the ME you mean? Yep, it's a Mission Editor setting. You have to be really, really specific in there to get wingmen to do anything. 1 1
IronMike Posted November 25, 2021 Posted November 25, 2021 4 hours ago, TLTeo said: Yep, it's a Mission Editor setting. You have to be really, really specific in there to get wingmen to do anything. I honestly hand-hold my AI, if I want it to do specific tasks. Rather than a wingman, I will set a second aircraft to follow the first and then have both execute say a single drop run. This will give you the illusion of a 2 ship dropping together, etc... But yeah, you need to be very specific. Delete the CAS role, or they go wild. Drop on point often works best, etc etc... In the end, it is more about how it looks, right? And if it looks right, it was done right imo, so being creative with the AI, is often better than trying to make it do, what it has difficulties to do. I even make sure a certain unit just explodes sometimes, when it is needed for story-progression, set AI to invisible, etc etc... The player has to look at all of it and think: woah, cool! How it was patched together, is then secondary. 1 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
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