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CCIP Mode - Multiplier Selector does not work anymore


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Posted (edited)

After some break, I'm back in the Harrier and the Multiple selector in CCIP Mode has no effect anymore. With Multplier set to 2, when I press the Bomb Pickle button, only one bomb is dropped.

 

I've attached a trk file and a screenshot of my Armament Control Panel settings.

 

EDIT: MULT does not mean Multiplier, but Multiple (Can't change thread title)

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CCIP Multi not working.trk

713205846_ccipmode.thumb.png.7a1a84df599e10b81aef7cdd7779dfa3.png

Edited by Cornelius
Posted
Its the other way around now...set Qty to 2, multi to 1, it will drop a pair.

 

I don't want to drop 2 bombs from one pylon, but 1 bomb from each of the two pylons.

Posted

I might be wrong here, but this is what I remember:

 

QTY = total number of bomb to be dropped

MULT = "multiples" (not "multiplier" !), number of bombs dropped at once

 

So QTY 1 and MULT 2 would make no sense as the total number of bombs is just one.

 

To drop 2 bombs as a pair, you would have to set QTY 2 and MULT 2 (2 bombs in total and those two togeter at once)

Posted

Yes, you' re right it means Multiple, but it doesn't work like you said.

 

(QTY = how many bombs) x (MULT =from how many stations/pylons) = total number of bombs

 

The Manual states:

QTY = 1 and MULT = 4. Total weapons to be delivered: 4 (Case 3, Pg. 85)

 

Pg. 84:

Release quantity is the number of weapons to be release on a single delivery sequence. Minimum number is 1 and maximum number is total amount of weapon type onboard the aircraft. The value of quantity indicates the number of release pulses that will be made on each delivery sequence.

Multiple is the number of stations that will simultaneously release a weapon during a single delivery sequence. Minimum number is 1 and maximum number the total count of stations that have the selected weapon type.

For me it's all about avoiding a asymmetrical loadout. And it has worked like this so far. I wonder that no one else seems to have issues with this.

Posted

Multi doesn't makes anything without interval set. If you set QTY 4, Multi you can set anything you want, without interval set at the button press it will drop 4 at the same time. QTY 4, Multi 1, interval 100 it will drop one, after a 100 another one, after a 100 another and so on. QTY 4, Multi 2, interval 100 - will drop a pair, after a 100 another pair. If you want to avoid asymmetrical, set the QTY to an even number. This is how it works now. I have a vague memory, that at the beginning it was working like you said, but since then a lot changed and i think the guide was not updated.

Posted (edited)

EDIT: WTF! I thought I was still editing. Come back and it's already posted :doh: I need vacation.

 

It's MULTIPLE not multiplier. As has been stated, MULT is the number of stations, from which bombs will be dropped at one time.

 

They system could have been easier, but it would have been a tiny bit less flexible.

 

The way it works requires you to do some simple calculations in your head to know what the exact outcome will be, bc you can do some weird things with it.

 

EG: if you are carrying 10 bombs on 4 stations (2 3 3 2) and you set QTY 10, MULT 4, INTV 100 (1000 feet NOT METRERS!), when your run your sequence, the initial drop will be 4 bombs (1 from each station), the second drop will be 4 bombs (1 from each station), and the last drop will be 2 bombs (1 from each of the inner stations).

Edited by Captain Orso

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted

Just a note on interval gents, remember you have to x10 the number you put in, so if you put 100 it will try and drop one every 1000m, and you have to keep pickle depressed.

 

Interval appears to work correctly, and multiplier only really plays a part when you are doing interval.

 

Otherwise if you want to drop 2, just put in gty 2 and it will carry out a symmetric drop.

Posted

1000m? AV-8B is not in metric. It would be 1000'.

It's not multiplier; it is multiple!

 

Think of it like Mad Libs:

"I wish to drop __QTY__ bombs in multiples of __MULTI__."

 

It's very simple concept. 6 bombs in multiples of 2 is 2-2-2. 6 bombs in multiples of 3 is 3-3. 6 bombs in multiples of 1 is 1-1-1-1-1-1. 6 bombs in multiples of 5 is 5-1.

Posted
and you have to keep pickle depressed.

 

 

You just taught me something, up until the ripple was released a couple of patches ago I would spam my pickle button like a crazy thing, then once the ripple patch was released the qty 14 multi 1 was great for killing convoys just by one press of the pickle, but since the last patch one bomb would drop then all of them at once.

 

 

After reading the above statement I've just tested by holding down the pickle and they all ripple off as designed.

 

 

However setting qty 7 multi 2 for rippling 7 lots of 2 bombs holding down the pickle button only 7 bombs fall of the aircraft at a time, so I think the OP was correct.

 

 

 

Ta

:pilotfly:

Posted

At what interval did you set?

 

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Posted
8<

 

 

However setting qty 7 multi 2 for rippling 7 lots of 2 bombs holding down the pickle button only 7 bombs fall of the aircraft at a time, so I think the OP was correct.

 

 

 

Ta

:pilotfly:

 

No he isn't.

 

Release Sequence = Pressing and holding pressed the Bomb Pickle until the intended number of bombs have been dropped. The "intended number of bombs" = the QTY.

 

QTY = the total quantity of weapons to be released during a Release Sequence.

 

MULT (MULTIPLE) = the number of stations that will simultaneously release their weapons during a Release Sequence @ each Interval aka Pulse. It is NOT MULTIPLIER!!

 

INTV = the release interval for a release sequence with multiple Pulses.

 

Read the Pocket Guide, pages 81+.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted (edited)

well it says....

 

The value of quantity indicates the number of release pulses that will be made on each delivery sequence. so Qty 7 = 7 pulses sent to weapons system

 

and if multi 2 is set (as in number of stations to release at a time) it should release all 14 in pairs as detailed on page 85

 

 

What you gus are saying is the example below should only release 2 bombs from 2 of the 4 pylons set not 8 bombs

 

Screenshot_bombs.jpg

 

Am I wrong?

Edited by Auntystatic
Posted (edited)
well it says....

 

Am I wrong?

 

The manual is wrong in its examples in cases 2,3, and 4. Case 1 on page 84 is correct (exactly two bombs drop singly with the set interval). Case 2 (pg 85) will drop exactly 2 bombs as a pair. Case 3 drops a single bomb. Case 4 drops a pair.

 

Terrible hindrance when the manual is incorrect. Not sure how it works in the real AC.

Edited by tom_19d
Added ref to RL

Multiplayer as Variable

 

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Posted

Yes, tom_19d is right.

 

In the AV-8 TACTICAL MANUAL, NWP 3-22.5-AV8B,VOLUME I, A1-AV8BB-TAC-000 on page 1-300, section 1.14.5.4.5 Interval Control, it states, "The controls select the release interval for a multiple release sequence (quantity greater than multiple).". It says nothing anywhere about multiple greater than quantity, which is the case in the Pocket Guide's Cases 3 & 4, and if it worked like in Cases 3 & 4 illustrated, the manual would have stated that the Interval Control worked there as well, and not point out that it is only for "quantity greater than multiple".

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted

Thanks Captain Orso, I went straight to page 1-303 of that manual you pointed out and found the information you mentioned, bit of a bitch when the in game manual is so wrong, it does show in the natops just how much we are still missing in functionality of the harriers systems, can't wait until its up to the level of the mirage.

 

 

Thanks

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