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Auntystatic

ED Beta Testers
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Everything posted by Auntystatic

  1. looking at your monitor picture it seems your multi monitor setup isn't configured correctly, where the monitors meet the lines on the concrete should not be at angles like that, could you post the monitor config in here so I can check it for you
  2. yes it goes in the core game folder C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Config\MonitorSetup\
  3. I can recreate this on severs and in ME with normal comms switched on, seems to work fine with easy comms switched on
  4. known issue fixed for next patch, it happens when you reach the end of the 9th group as in Pontiac 9-1 etc
  5. the waypoints have always moved when you copy and paste groups, they move by the distance from the copied group to the new groups spawn location, so say you copy a group at Kobuleti and paste it at Senaki the waypoints will move by the distance between the two and in the same direction
  6. yeah thanks Kanelbolle that one is known, reported and replicated by the testing team, see my post above
  7. I don't see anything in that except loads of mods, try removing them all and try it again, it could be one of them has stopped working after the update
  8. can you provide your log after a crash as we are not seeing the same sort of crash
  9. what we are finding so far is once you reach the last call-sign like Pontiac 9-1 or Jedi 9-1 then no more can be created and it throws this error with a rotating hour glass, Russian units are not effected by this as they use a numbering call-sign system, but no one so far is having a problem with just older missions unless they have very large numbers of units and reach the group ID of 9 DEBUG LuaGUI (Main): error, can not create new callsign, groupId > 9
  10. was it warbirds you were copy and pasting by any chance?
  11. Server admins can try adding this... ["require_pure_scripts"] = false in your serversettings.lua file it might help for now as it has helped a few others
  12. many servers will now be allowing pure scripts only, make sure you have no 3rd party scripts or mods that will break the pure scripts integrity checks
  13. I think 3rd party apps will have to be updated to integrate with 2.8, but someone like Bignewy or Ninelines might have the definitive answer
  14. F-14 countermeasures are now in the F8 groundcrew menu area under their own heading not in the rearming screen
  15. if you do that you will loose all your keybinds, do it the way TOW69 said and then copy your liveries and missions etc from the old dir to the new one, one at a time
  16. you can add the "Grim Reapers Stoneburner Training server" to your list, with the help of Deadlyfishes, Pikey, Ciribob and Grimes we run a great training area where new players can come on and make as many mistakes as they want without any shaming as we have all been there, it would be great to make more dynamic random missions for people to fly as they get more experienced, the server certainly wouldn't be where it is today without Moose and CTLD so more functionality would be very welcome
  17. I'm currently building the engine panel inspired by Teacyphers original work and thought I would share my work so far, I have all 6 displays and the 2 comm displays working off a single arduino nano with a tca9648a multiplexor board, this is built on prototype board but stripboard or dedicated pcb would be better, I need to find a font with arrows and put that in for the stab display and the overall font is not quite right but does look ok, I'll post updates as I go but thought I would share. harrier_engine_displays_experiment2.ino I'm also trying this option a 3.5" tft on an uno, which is the same size but I'm having difficulties with the code refreshing the display and I'm a noob with arduino
  18. this works really well too https://forums.eagle.ru/topic/97434-an-arduino-usb-hid-controller-composite-usb-controller/
  19. this link should be what you are looking for pinout diagram for uno to 3.2" ssd1322
  20. this is my working code, I've not used the due so you will have to find the mosi and sck pins from the due pinout chart, hope it helps you, all I need to do now is find an F-16 font that works //F-16 DED for DCS BIOS using 256x64 ER-OLED032-1G from BuyDisplay.com #define DCSBIOS_IRQ_SERIAL #include "DcsBios.h" #include <Arduino.h> #include <U8g2lib.h> #include <SPI.h> U8G2_SSD1322_NHD_256X64_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 10, /* dc=*/ 9, /* reset=*/ 8); // Enable U8G2_16BIT in u8g2.h //U8G2_SSD1322_NHD_256X64_1_4W_HW_SPI u8g2(U8G2_R0, /* cs=*/ 5, /* dc=*/ 3, /* reset=*/ 4); char* line1; char* line2; char* line3; char* line4; char* line5; void onDedLine1Change(char* newValue) { line1 = (newValue); } DcsBios::StringBuffer<25> dedLine1Buffer(0x44fc, onDedLine1Change); void onDedLine2Change(char* newValue) { line2 = (newValue); } DcsBios::StringBuffer<25> dedLine2Buffer(0x4516, onDedLine2Change); void onDedLine3Change(char* newValue) { line3 = (newValue); } DcsBios::StringBuffer<25> dedLine3Buffer(0x4530, onDedLine3Change); void onDedLine4Change(char* newValue) { line4 = (newValue); } DcsBios::StringBuffer<25> dedLine4Buffer(0x454a, onDedLine4Change); void onDedLine5Change(char* newValue) { line5 = (newValue); } DcsBios::StringBuffer<25> dedLine5Buffer(0x4564, onDedLine5Change); void setup() { DcsBios::setup(); u8g2.begin(); u8g2.clearBuffer(); u8g2.setFont(u8g2_font_t0_12_tf); } void loop() { u8g2.firstPage(); do { u8g2.drawStr(0, 10, line1); u8g2.drawStr(0, 20, line2); u8g2.drawStr(0, 30, line3); u8g2.drawStr(0, 40, line4); u8g2.drawStr(0, 50, line5); } while ( u8g2.nextPage() ); u8g2.updateDisplay(); DcsBios::loop(); }
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