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Posted

Note: Unnecessary use of -X or --request, POST is already inferred.

* Trying 91.134.1.104...

* TCP_NODELAY set

* Connected to http://www.digitalcombatsimulator.com (91.134.1.104) port 443 (#0)

* PolarSSL: Connecting to http://www.digitalcombatsimulator.com:443

* ALPN, offering h2

* ALPN, offering http/1.1

* PolarSSL: Handshake complete, cipher is TLS-ECDHE-RSA-WITH-AES-256-GCM-SHA384

* Dumping cert info:

* cert. version : 3

* serial number : 0E:53:62:7F:F0:CD:CE:A8:26:8D:74:73:D4:78:CD:78

* issuer name : C=US, O=DigiCert Inc, OU=www.digicert.com, CN=Thawte TLS RSA CA G1

* subject name : CN=*.digitalcombatsimulator.com

* issued on : 2018-08-07 00:00:00

* expires on : 2019-01-28 12:00:00

* signed using : RSA with SHA-256

* RSA key size : 4096 bits

* basic constraints : CA=false

* subject alt name : *.digitalcombatsimulator.com, digitalcombatsimulator.com

* key usage : Digital Signature, Key Encipherment

* ext key usage : TLS Web Server Authentication, TLS Web Client Authentication

 

* ALPN, server accepted to use h2

* SSL connected

* Using HTTP2, server supports multi-use

* Connection state changed (HTTP/2 confirmed)

* Copying HTTP/2 data in stream buffer to connection buffer after upgrade: len=0

* Using Stream ID: 1 (easy handle 0x1a31552b160)

> POST /gameapi/crashreport/ HTTP/2

> Host: http://www.digitalcombatsimulator.com

> User-Agent: curl/7.61.1

> Accept: */*

> Content-Length: 1618862

> Content-Type: multipart/form-data; boundary=------------------------acafa72fff84545c

>

* Connection state changed (MAX_CONCURRENT_STREAMS == 128)!

Posted

3 times tonight on multiplayer my game CTD when I crashed in huey. Inam running open beta and seems it’s happening after the last update

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