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Posted (edited)

Is it just me, or do all flight decks always seem very tiny in all computer games, but when I see it in a documentary (video) it always feels larger and more spacious.

 

What I mean is, it looks easy to land on a carrier, when seeing it in a movie, contrary to when playing games, it always seems too tiny.

 

Is there an optical reason for this? Does this effect have a name? Something to do with screen size? Or just lack of detail and psychological sense of range and space?

 

...or is it just me?

 

(I've tried flying in VR, and it gets better, when getting the stereo-effect. But still... it seems small)

Edited by Red_Donkey
Posted

Much of that would have to do with your FOV versus screen size/location/setup...

 

And apparently racing simmers are way more picky about getting it right than we are. They even have calculators to get it right like this (or some built right into the game): https://andyf.me/fovcalc.html

 

Might have to look into this stuff some more, this was just a little googlefu after remembering that the Stennis may be too short (its maybe 50 feet too short in game) but that wouldn't change it much. So i instead looked at why stuff is too small in sims and got a bunch of racing sim hits...

Posted

I think it is due to the fact that when you sit in a cockpit, you are elevated some feet. You have a different view. I think your brain gives you a different perception of things because in real life you are not 3 meters tall but yoi fool the brain by sitting higher.

Posted

In VR FOV should be right. Try ejecting on the carrier and walk around on the deck :)

 

I'm a picky sim racer about FOV (using triple screen), but for speed sensation and objects dimension I think only VR can solve this.

Posted

Been a while since I tried VR in DCS. And I don't think I landed on the carrier back then, so I can't quite remember how it felt.

 

But you guys feel that there's also "more space" and "easier" to maneuever around the deck in VR? Meaning: Does the sense of space translate to better precision flying?

Posted
There’s also the fact that, for whatever reason, ED made the Stennis ~50 ft. shorter than it’s supposed to be irl. I’ve never been on the real Stennis to judge it against but that’s not an insignificant amount.

https://forums.eagle.ru/showthread.php?t=225782

https://forums.eagle.ru/showthread.php?t=230131

 

take that 50 ft shorter ratio and remove that from the whole model as well for width, height etc.

Strike

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Posted
Been a while since I tried VR in DCS. And I don't think I landed on the carrier back then, so I can't quite remember how it felt.

 

But you guys feel that there's also "more space" and "easier" to maneuever around the deck in VR? Meaning: Does the sense of space translate to better precision flying?

 

In VR I can AAR without any problems but I still have to practice to keep that up.

 

The sense of space you have and the feeling of some motion helps immensely. When you're flying in formation with any of the aircraft be it a tanker or another fighter it's so much better and easier than in 2D because you can see tiny movements very quickly and more importantly naturally.

 

This also translates to the carrier and landing on a shore based airfield. The overall sense of space because you are "inside it" is so much more intuitive.

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