huppel Posted April 10, 2019 Share Posted April 10, 2019 Hi, Saw this in the release notes: "Added radar beam structure emulation to the RWR". Does anybody knows what it means? Regards, Marcel Link to comment Share on other sites More sharing options...
VampireNZ Posted April 10, 2019 Share Posted April 10, 2019 I believe it was to help address the issue of super-sensitive RWR alerting to any and every radar regardless of the actual detected radar beam structure/direction? Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Super Grover Posted April 10, 2019 Share Posted April 10, 2019 The simplest answer is that we emulate lobes (main and side) of radar beams for all AI units. It should reduce the distance at which the ALR-67 will inform you about being locked or about a missile launch when you're in a side lobe of a radar tracking another aircraft. It has been discussed in this thread: https://forums.eagle.ru/showthread.php?t=237416 and some other RWR threads. Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
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