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Posted

With all the new headsets that are announced, the question that I'm asking myself is: will my computer be capable of driving the 2.0 generation of VR devices or should I still buy a 1.5 generation VR headset?

With 2.0 generation I mean a headset with a 2K resolution per eye.

With the HP reverb showing big potential, but without IPD adjustment, I'm still waiting to see what the HTC Vive Cosmos will bring to the table. If it follows the Qualcomm reference implementation, it will be the one. https://uploadvr.com/ces-2019-qualcomm-cosmos/

With 1.5 generation I mean the Oculus S or Vive Pro minor resolution bump, that promises improvement, but no revolution.

 

 

What would prevent me from running a 2.0 generation headset using 75% pixel density?

Will it look better or worse than 1.5 generation with 100% pixel density?

In other words; does it make sense to buy a headset that your hardware cannot drive at the moment, but might in the future?

My Rig: AMD Ryzen 9 3950X | 64GB DDR4-3200 Ram | NVIDIA GeForce RTX 2080 Ti | Thrustmaster Hotas Warthog | MFG Crosswind rudder pedals | HP Reverb

Posted

What would prevent me from running a 2.0 generation headset using 75% pixel density?

Will it look better or worse than 1.5 generation with 100% pixel density?

In other words; does it make sense to buy a headset that your hardware cannot drive at the moment, but might in the future?

 

I think it does not. You're basically wasting money on a hardware you can't use. With the current competition and advancements, a headset sold today for 500-600$ may drop to 300$ on Black Friday deals in half a year.

 

The relation between clarity and resolution is not always clear cut, and needs to be considered on case by case basis. For example the clarity on Pimax 8k is lower than on 5k+ because of different displays.

 

Of course if you get something extra, like better controllers, more mature software, higher fov, or comfort from the more expensive headset, then it's worth considering.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Posted (edited)
With all the new headsets that are announced, the question that I'm asking myself is: will my computer be capable of driving the 2.0 generation of VR devices or should I still buy a 1.5 generation VR headset?

With 2.0 generation I mean a headset with a 2K resolution per eye.

With the HP reverb showing big potential, but without IPD adjustment, I'm still waiting to see what the HTC Vive Cosmos will bring to the table. If it follows the Qualcomm reference implementation, it will be the one. https://uploadvr.com/ces-2019-qualcomm-cosmos/

With 1.5 generation I mean the Oculus S or Vive Pro minor resolution bump, that promises improvement, but no revolution.

 

 

What would prevent me from running a 2.0 generation headset using 75% pixel density?

Will it look better or worse than 1.5 generation with 100% pixel density?

In other words; does it make sense to buy a headset that your hardware cannot drive at the moment, but might in the future?

 

 

 

Sorry, but your 980TI will not cut the mustard with the latest crop of 2K per eye headsets. I think the best hope without investing in a 2080TI or maybe as an absolute minimum a 1080TI (within DCS) would be the Rift S.

It is certainly the most inexpensive solution to your question and Wags raves about it.

 

It would certainly seem to be better than the sum of its parts, if what Wags says is true and I see no reason why it should not be. :)

 

I see no mileage in buying a high res display, then tying one of its arms behind its back. If you are planning a PC upgrade in the near future, spend your money on your PC hardware first, then your peripherals after. This will give you more options in the future.

 

 

Hope that answers your question.

Edited by Tinkickef

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

Posted
With all the new headsets that are announced, the question that I'm asking myself is: will my computer be capable of driving the 2.0 generation of VR devices or should I still buy a 1.5 generation VR headset?

With 2.0 generation I mean a headset with a 2K resolution per eye.

With the HP reverb showing big potential, but without IPD adjustment, I'm still waiting to see what the HTC Vive Cosmos will bring to the table. If it follows the Qualcomm reference implementation, it will be the one. https://uploadvr.com/ces-2019-qualcomm-cosmos/

With 1.5 generation I mean the Oculus S or Vive Pro minor resolution bump, that promises improvement, but no revolution.

 

 

What would prevent me from running a 2.0 generation headset using 75% pixel density?

Will it look better or worse than 1.5 generation with 100% pixel density?

In other words; does it make sense to buy a headset that your hardware cannot drive at the moment, but might in the future?

 

I would also factor in the improvements being made by ED on the FPS optimization.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

Reverb/Cosmos/Ojo will be same display matrix as Pimax8KX but only 110FOV. Pimax8KX will be even better because 16/9 per eye have less magnification for lens what give you few PPD more. 8KX PPD should be around 24 to 25 which is about 3 more than Reverb/Cosmos/Ojo.

The only problem with 8KX is we don't have the hardware to run it. Only in case if Vulcan made some advantage with multiple GPU and we will be able to run GPU per eye. And eye tracking and Foveated rendering. Without it no way.

 

But Reverb/Cosmos/Ojo will be a good preview of how this could look like on 8KX.

Posted
Reverb/Cosmos/Ojo will be same display matrix as Pimax8KX but only 110FOV. Pimax8KX will be even better because 16/9 per eye have less magnification for lens what give you few PPD more. 8KX PPD should be around 24 to 25 which is about 3 more than Reverb/Cosmos/Ojo.

The only problem with 8KX is we don't have the hardware to run it. Only in case if Vulcan made some advantage with multiple GPU and we will be able to run GPU per eye. And eye tracking and Foveated rendering. Without it no way.

 

But Reverb/Cosmos/Ojo will be a good preview of how this could look like on 8KX.

 

And the OP is running a 980TI.......

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

Posted

Honestly I'm worried a 2080ti will have issues with the gen2 headsets IN DCS, much less a 980ti. And I say this coming from a 980m recently so I know what "low end" looks like on the current gen.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted

The Pimax headsets are gen 2 and currently work fairly well with a 2018ti in DCS.

 

It'll only get better with the upcoming VR optimization and Vulkan.

PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM

Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX

Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat

OS: Windows 10 Home Creator's Update

Posted

Isn’t the Pimax 5k+ upscaled internally from a lower input resolution like it was with the 4K?

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Posted
Isn’t the Pimax 5k+ upscaled internally from a lower input resolution like it was with the 4K?

 

I don't think so. It's native resolution as far as I know. It was the 8K where there was a lot of upsampling/downsampling.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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