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Posted

Team and Friends

 

I fly with a group (65th Aggressors) and build the foundation missions. I see many people out there building missions with over 5000 objects using MOOSE etc, if I build a mission over 400 objects there is lags and FPS issues; I have no DC ME triggers etc, and very simple MOOSE scripting.

 

Am I doing something wrong here????

 

Please help!

 

Harv

Posted

No direct experience here. But:

1. guess posting your hardware spec might help the discussion to be more tailored.

2. if I would host a mission for a group, I wound use a dedicated PC/Server with the now available Dedicated Server feature, so that won't impact anyone's FPS.

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Posted

I found that running Tacview while in a mission took away a lot of fps. In your case with 4-500 units, Id have maybe 50-60% performance compared to a clean mission. Disabling Tacview gave back a lot of fps.

So if you run Tacview, try with it disabled and see if that helps.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

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Posted
I found that running Tacview while in a mission took away a lot of fps. In your case with 4-500 units, Id have maybe 50-60% performance compared to a clean mission. Disabling Tacview gave back a lot of fps.

So if you run Tacview, try with it disabled and see if that helps.

 

You serious? no kidding, welp.....

Strike

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Posted

We run our missions using a dedicated server, I just develop the missions. My missions are maybe 300 objects, I have seen people use up to 5000 objects in their MP missions why the issues?

 

Harv

Posted

Oh wow, so the thread got moved on my experience with Tacview taking some performance?

 

You serious? no kidding, welp.....

 

Yea I was surprised too. Dont know if just here or its a general thing. But with Tacview running, I couldnt run unit/object heavy missions, like the 476th NTTR Target range. It contains vast amounts of units, objects etc, and my fps always tanked on there, so was impossible for me to run/enjoy it. Then I read somewhere about someone saying that Tacview takes some performance, and that the more units, the more costly with Tacview. So I switched it off and ran the 476 Target Range, and now I could use it just fine.

 

Also, did some tests a while back, trying to get the bottom of performance loss with units. I would place 500 late activated units (BTR-80) way north on Caucasus map, while I sat facing in the opposite way on Senaki ramp, and note down the fps. Then every 15 seconds or so, Id activate 100 units, and note the fps, and so on and so forth. For every 100 units, I basicaly lost 7-8 fps (starting at 90). Didnt matter if the units were set to Uncontrollable or static BTR-80's, or just sitting there. Thought this was a DCS problem.

Then after reading the above with Tacview, I tried this again with Tacview disabled, and activating the units had no impact on fps. These were AI units, but not moving.

 

We run our missions using a dedicated server, I just develop the missions. My missions are maybe 300 objects, I have seen people use up to 5000 objects in their MP missions why the issues?

 

Harv

 

Well if the units are late activated, then they arent doing their thing yet. So as long as you dont have many units active at the same time, you should be ok I guess.

But its a very dynamic environment so its hard to say, its due to this or that. 300 moving units will hit hard for example.

 

And also, is this performance loss happening to all clients, some clients, and are their performance ok on other servers etc.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted

I also noticed the drop in fps with Tacview but simply because it said so in the logs (I noticed a line there to the effect of 'average fps 41, without Tacview you would have achieved an average 45 fps')

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