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Posted

+1

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted

As you've said, broke since 2016. BST has neglected their prior products since the merge, so dont expect anything. Sad...

Posted
This is an old bug (2016-ish). CBU-52 pattern is too small & narrow. Spread is 200ft but should be 700ft. Also the bomblets seems very ineffective. Barely killing unarmoured trucks.

 

See this thread for further info on the issue:

 

https://forums.eagle.ru/showthread.php?t=171543

 

Hope that this will finally get fixed. It should be a very destructive weapon on the F-5E :)

 

Thanks!

 

I think most CBU's are underpowered in DCS. The Viggen MJ1/2's should be stupidly devestating especially if fired in pairs or or fours. As it stands they are good at killing infantry, but forget about AFV's. Rockeye on the Harrier has a similar problem.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted

Besides spread, one issue might be that not all the bomblets are rendered in-game. Needs some testing, but in lua file some bombs have 247 bomblets but only 30 are rendered by default.

If I change the value to 247 rendered the fps drops a LOT (but looks cool). If this improves damage or hit probability, I don’t know.

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