Schmidtfire Posted May 10, 2019 Posted May 10, 2019 This is an old bug (2016-ish). CBU-52 pattern is too small & narrow. Spread is 200ft but should be 700ft. Also the bomblets seems very ineffective. Barely killing unarmoured trucks. See this thread for further info on the issue: https://forums.eagle.ru/showthread.php?t=171543 Hope that this will finally get fixed. It should be a very destructive weapon on the F-5E :) Thanks!
Knock-Knock Posted May 10, 2019 Posted May 10, 2019 +1 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
ST0RM Posted May 14, 2019 Posted May 14, 2019 As you've said, broke since 2016. BST has neglected their prior products since the merge, so dont expect anything. Sad...
Harlikwin Posted May 14, 2019 Posted May 14, 2019 This is an old bug (2016-ish). CBU-52 pattern is too small & narrow. Spread is 200ft but should be 700ft. Also the bomblets seems very ineffective. Barely killing unarmoured trucks. See this thread for further info on the issue: https://forums.eagle.ru/showthread.php?t=171543 Hope that this will finally get fixed. It should be a very destructive weapon on the F-5E :) Thanks! I think most CBU's are underpowered in DCS. The Viggen MJ1/2's should be stupidly devestating especially if fired in pairs or or fours. As it stands they are good at killing infantry, but forget about AFV's. Rockeye on the Harrier has a similar problem. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Schmidtfire Posted May 15, 2019 Author Posted May 15, 2019 Besides spread, one issue might be that not all the bomblets are rendered in-game. Needs some testing, but in lua file some bombs have 247 bomblets but only 30 are rendered by default. If I change the value to 247 rendered the fps drops a LOT (but looks cool). If this improves damage or hit probability, I don’t know.
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