Nealius Posted August 12, 2019 Posted August 12, 2019 Destroyed vehicles, or at least in this case T-90s, don't render from 9.0nm; smoke and live vehicles still render fine. As soon as you get within 8.9nm, the destroyed hulks return. Is this related to the ~10nm static object render distance bug, or something different? Track File (LONG)
ED Team BIGNEWY Posted August 12, 2019 ED Team Posted August 12, 2019 (edited) It could be wrecks have a different LOD for that range, I will investigate. Moving this thread to general issues as it is not just F18 related. Edit: Reported, thanks Edited August 12, 2019 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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