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[REPORTED]TPOD: Destroyed vehicles disappear at 9nm


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Posted

Destroyed vehicles, or at least in this case T-90s, don't render from 9.0nm; smoke and live vehicles still render fine. As soon as you get within 8.9nm, the destroyed hulks return. Is this related to the ~10nm static object render distance bug, or something different?

 

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Track File (LONG)

  • ED Team
Posted (edited)

It could be wrecks have a different LOD for that range, I will investigate.

 

Moving this thread to general issues as it is not just F18 related.

 

Edit: Reported, thanks

Edited by BIGNEWY

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