104th_Maverick Posted September 5, 2019 Posted September 5, 2019 It would be fantastic if we could have an option added to the game that disables damage from friendly weapons. While not really required for Single Player or campaigns it would be incredibly useful in Multiplayer. High Value Air Assets like AWACS could be set to 'immune from Friendly Fire' to stop trolls who join the server specifically to teamkill aircraft like this to ruin the server experience for other people. While accidents do 100% happen from people who make genuine mistakes, sadly there are a lot of cases of people who will intentionally teamkill other aircraft to get their kicks. We can combat this online for PvP teamkills by kicking or banning the person after the incident but often with things like AWACS and Tankers that asset will now be out of the mission for x amount of time because someone intentionally team killed it. Having the ability to set AWACS and Tankers to immune from FF would really help to combat these trolls. [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
Pac-Man Posted September 5, 2019 Posted September 5, 2019 Hey Mav, Just a thought as a mitigation, certainly not a fix and in the right circumstances could essentially make the AWACS invincible to hostiles for a short time. But given the scenario mentioned above I believe this would drastically reduce the occurrence of this. Moving trigger zone attached to the AWACS (centered on it) with approximately extending out 15-20 miles from the AWACS to account for MOST missile ranges Set "Immune On" as a triggered action When a member of the friendly coalition is in zone > Immune ON Or you could to the inverse.. Immune is always on UNLESS there's a hostile within attack range. [sIGPIC][/sIGPIC] http://www.Vcw13.com Asus Z270 Prime-A | i7-7700k | 32G Corsair Vengeance DDR4 3200 | EVGA RTX 2080ti | 2x 960 EVO M.2 in RAID 0 | 500GB SSD | Thrustmaster Warthog | Pimax 5K Plus https://www.youtube.com/c/OverKillSims
Emmy Posted September 5, 2019 Posted September 5, 2019 Great suggestion PAC! [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
BitMaster Posted September 5, 2019 Posted September 5, 2019 Hey Mav, Just a thought as a mitigation, certainly not a fix and in the right circumstances could essentially make the AWACS invincible to hostiles for a short time. But given the scenario mentioned above I believe this would drastically reduce the occurrence of this. Moving trigger zone attached to the AWACS (centered on it) with approximately extending out 15-20 miles from the AWACS to account for MOST missile ranges Set "Immune On" as a triggered action When a member of the friendly coalition is in zone > Immune ON Or you could to the inverse.. Immune is always on UNLESS there's a hostile within attack range. :thumbup: Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
HC_Official Posted September 7, 2019 Posted September 7, 2019 defo great feature No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
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