Fubarbrickdust Posted September 8, 2019 Posted September 8, 2019 (edited) First off, I have to say DCS offers some of the most flexible and deep controller mapping functionality of any sim or game I know of and I really appreciate how flexible it can be (even more so when you get into a bit of LUA editing)... However, it has potential, and the possibilities to expand on that to really high degree! Some of my inspiration here is taken from what's possible with various external mapping utilities such as T.A.R.G.E.T, Joystick Gremlin, etc. For example, added assignable actions such as: - Short Press - Long Press - double Tap - Axis to Button assign-ability And more consolidated and extended functionality to the 'modifiers' system such as mode exclusivity or inheritance from other modes/modifiers (the current Modifiers system with its 'modifiers' & 'switches' panels has some of this functionality...but it's mutually exclusive and not as flexible). The benefit of having these options available native to the sim would make them far more powerful than using external applications, eg: Have the schemes/profiles on a per-module level as opposed to global, no need for 3rd party software. I have no idea how difficult this kind of work would be to code in (some of the functionality is there, just not exposed to the GUI), but I think the flexibility and added control would be very highly valued. Especially when you consider that in a sim this deep, with so many assignable actions, HOTAS and controller real-estate premium is already about as high as it can get. For a visual demo, I've thrown together a few examples of how, if implemented, I believe these additions could be integrated and appear using the current GUI flow we have now: Action Assignment Panel: Modifier/Mode Panel: Cheers, Brick Edited September 8, 2019 by Fubarbrickdust 9700k@5.2Ghz | GTX 1080ti | 32gb Ram@3200Mhz | 512gb M.2 NVME SSD Oculus Rift S | VKB GF Pro Mk.II+MCG Pro (rotary wing) | BRD DS-Raven (fixed wing) | MFG Crosswind V2 | Jetseat+SSA/SSM | SimLab GT1 80/20 Rig | NLR Motion Platform V3 | Quad Bass Shaker Setup DIY Control Panels: 'White Rhino' Throttle | UFC | MFBB Left | MFBB Right | MFBB Centre | WEP-TECH ACP | HYD-MECH LDG | SYS-ELEC | AN/ARC Radio
Eaglewings Posted September 9, 2019 Posted September 9, 2019 This would be great especially when the desire is to have high hands-on-throttle and stick control. Never really got the hang of the TARGET programming software. DCS implementing something of such would be easy to grasp considering their present flexible and smooth key mapping application. Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset
USA_Recon Posted September 10, 2019 Posted September 10, 2019 Agree, we shouldn't need solutions like this, https://forums.eagle.ru/showthread.php?t=89226 where it takes a software engineering ability to code solution. Simple things like using 3 way switches . I shouldn't need TARGET to setup DCS...
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