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An Idea/Suggestion For Expanding Controller Mapping Functionality


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Posted (edited)

First off, I have to say DCS offers some of the most flexible and deep controller mapping functionality of any sim or game I know of and I really appreciate how flexible it can be (even more so when you get into a bit of LUA editing)...

 

However, it has potential, and the possibilities to expand on that to really high degree!

 

Some of my inspiration here is taken from what's possible with various external mapping utilities such as T.A.R.G.E.T, Joystick Gremlin, etc.

 

For example, added assignable actions such as:

- Short Press

- Long Press

- double Tap

- Axis to Button assign-ability

 

And more consolidated and extended functionality to the 'modifiers' system such as mode exclusivity or inheritance from other modes/modifiers (the current Modifiers system with its 'modifiers' & 'switches' panels has some of this functionality...but it's mutually exclusive and not as flexible).

 

The benefit of having these options available native to the sim would make them far more powerful than using external applications, eg: Have the schemes/profiles on a per-module level as opposed to global, no need for 3rd party software.

 

I have no idea how difficult this kind of work would be to code in (some of the functionality is there, just not exposed to the GUI), but I think the flexibility and added control would be very highly valued. Especially when you consider that in a sim this deep, with so many assignable actions, HOTAS and controller real-estate premium is already about as high as it can get.

 

For a visual demo, I've thrown together a few examples of how, if implemented, I believe these additions could be integrated and appear using the current GUI flow we have now:

 

Action Assignment Panel:

1580777009_ActionPanel_L.thumb.jpg.15467805ecfbbbcbacb2784c25fa5a3d.jpg

 

Modifier/Mode Panel:

1714259830_ModifierPanel_L.thumb.jpg.79f61e4d940929d22769a6032f152071.jpg

 

Cheers,

Brick

Edited by Fubarbrickdust

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Posted

This would be great especially when the desire is to have high hands-on-throttle and stick control.

Never really got the hang of the TARGET programming software.

DCS implementing something of such would be easy to grasp considering their present flexible and smooth key mapping application.

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