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Posted

DROOLON F1

 

7invensun Announces $150 Eye-tracking Module Supporting All HTC Headsets!

 

:thumbup: https://www.roadtovr.com/7invensun-droolon-eye-tracking-htc/

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Posted

Plus I've been told that foveated rendering is happening in just 2 short weeks (thats DCS comedy there for you new guys), for the last 4 years at least.

 

The main reason foveated rendering isn't happening btw is "Time" as in the amount of time it takes your eye to move, versus the time to process and render in an image as its happening.

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Posted

The main reason foveated rendering isn't happening btw is "Time" as in the amount of time it takes your eye to move, versus the time to process and render in an image as its happening.

 

Actually Palmer explained that well when still working for Oculus, that it is possible because the time it takes from eye to move is fast, but the eye is very slow to adapt to new position and acquire a sharp image from it. And that is the time window when a new rendering can be done quickly to new area as the delay when the foveated rendering renders from blur to sharp looks natural and instantly sharp.

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Posted
Plus I've been told that foveated rendering is happening in just 2 short weeks (thats DCS comedy there for you new guys), for the last 4 years at least.

 

The main reason foveated rendering isn't happening btw is "Time" as in the amount of time it takes your eye to move, versus the time to process and render in an image as its happening.

 

 

Sorry, I forgot it is coming to DCS in two weeks. My bad.

Posted
Sorry, I forgot it is coming to DCS in two weeks. My bad.
:thumbup: That's good news

BiBa...............BigBang

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Posted
Actually Palmer explained that well when still working for Oculus, that it is possible because the time it takes from eye to move is fast, but the eye is very slow to adapt to new position and acquire a sharp image from it. And that is the time window when a new rendering can be done quickly to new area as the delay when the foveated rendering renders from blur to sharp looks natural and instantly sharp.

 

Yeah I'm fairly familiar with the neuroscience of it, but if you are "glancing" it doesn't really work. Anyhow. I'll be happy to see foveated rendering when it actually happens. I'm just not gonna hold my breath on it. 2 more years maybe ;)

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Posted
Yeah I'm fairly familiar with the neuroscience of it, but if you are "glancing" it doesn't really work. Anyhow. I'll be happy to see foveated rendering when it actually happens. I'm just not gonna hold my breath on it. 2 more years maybe ;)

I agree. I think people overstate its potential.

There is however still so much potential with optimizing the renderer specifically for the headset and lens to minimize the overhead.

Fixed foveated rendering could be used for that or even better a custom projection target. Nvidia has developed some neat tools for that, allowing you to do your projection on a target that completely compensates for your lens design, giving you 0% rendering overhead in theory.

I would argue that those type of techniques are more effective at the current state of VR. This might change with super high resolutions in the future...

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

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