Jump to content

Recommended Posts

Posted (edited)

UPDATED:

On current release version (stable 2.5.5.35461), when AI Hind units take the right amount of damages, they try to make an emergency landing on the surface of the sea... and they often succeed when the sea is calm.

 

Clck here for attached .miz file.

 

 

 

 

 

------------------------

 

 

 

Original post :

 

Hi, I recently witnessed a damaged AI Hind safely "land" on sea, near Gudauta airbase (stable 2.5.5.35461).

 

The AI Hind was supposed to land on the ground, near the airport. Once damaged, it landed right here on the surface of the sea after some water-gliding. It didn't sink.

 

Here's my track. The Hind gets shot around 09.03. I was unable to reproduce this issue.

 

 

 

Screen-190929-223426.png

 

 

Screen-190929-230423.png

Edited by Flappie
mission and video attached

On holiday 🍹

Posted (edited)

I have witnessed the same -- I reproduced it in a new mission with some AI Mi-24's and me sniping them in a Gepard. Doing the "right" amount of damage indeed makes them emergency land on water:

 

 

AI was set to passive defence, running the latest OB as of today.

 

---

Thanks, Flappie -- video is public now.

Edited by Catweedle
Posted

I can confirm this!

 

 

 

The Huey has the Jesus Nut and the Mi-24 can land on water.

System Specs: AMD Ryzen 7 5800X, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base  VR: HP Reverb G2

Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D / OH 58D / CH-47F  Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis  / F-16C / F-15E / F-4E 

Maps: Nevada / Persian Gulf / Normandie 2.0 / Syria / South Atlantic / Sina / Cold War Germany  WWII: Spitfire / WWII Assets Pack  Tech.: Combined Arms / NS430 / Supercarrier    

Waiting for:  BO-105 / G.91R / Tornado IDS / Eurofighter

Posted

I found out how to reproduce this bug :

 

  1. Create a group of 4 Mi-24 Hind flying at an altitude of 100m, and at a speed of 100kph along the coastline.
  2. Set a "TIME MORE THAN" trigger that make each unit explode (EXPLODE UNIT) with a volume of only 1.
  3. Watch the show.:smilewink:

I've attached a mission file. 100% reproductible on current stable version (2.5.5.35461).

 

Hinds have a better chance to survive on a calm sea (i.e. close to the shore).

 

 

 

Here's what it looks like:

test_hind_sea.miz

On holiday 🍹

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...