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Posted
No, but the only reason I dont fly Su-27 more often is because of the absurd ECM 13 mile burn through threshold. This is the only F-15 true advantage. you can jam but I still know the range to you.;)
If Im not wrong 27 or 29 also has this advantage. You see the jammed line but when enemy's close solid square appears in that line. When You lock it - you won't get the range. But You can see it in search mode.
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Guest Crazy_Eyes
Posted
There's a bug in the F-15 which allows range even when being jammed. Though IRL there are ways to at least estimate the range to the target even if it's jamming.

 

I've been flying the eagle for sometime now and I've never seen the distance to enemy if I've locked onto an ECM strobe, Please explain this bug.:thumbup:

Posted
Or better yet, do some BFM:)

 

Good vid RvE, those (and some others) are the very reason i have pretty much had it with Lomac BVR. :(

 

Dude, your were the best of the 504 at BVR. Im sorry if this offends others there, but I remenber our furious competition at the stats, that was fun as hell. I missed you alot. Since then I endured some of the frustration you talk about, and man I even brought it to these boards in total rage! I was told to deal with it and I had. Do the same and dont give up!

 

I truly believe once the clutter/chaff resistence and ECM and maddog exploits are cured it will be enough to restore some truth to the SIM. Even if the barrel roll and chaff still lures missiles at 0 degrees aspect remenber, the window of opportunity to escape is still narrow, after all Barrel roll makes the pilot tired, and chaff does not last forever either!

 

After a while your oponent will have to ease the stick and run out of chaff, just dont spam the missiles, fire in longer intervals.

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Guest Crazy_Eyes
Posted
RAF server is wildely abused by everybody. I dont know what triggers everybody's savagery there but they behave completely when they swich to other servers.

 

Yes I have to agree, I mainly find the exploits being used on the RAF server, all the other servers I've not had many instances of exploits being used.

Posted
I've been flying the eagle for sometime now and I've never seen the distance to enemy if I've locked onto an ECM strobe, Please explain this bug.:thumbup:

 

Well, one of the ways is to use altitude displacement to mentaly calculate the enemies range providing that he cant be underground on that slope downwards. but the other is that the TTA counter also works in HOJ now, if you know how many seconds TTA typicaly is when you are in range you also know how far he is when you fire in HOJ. There is one other method but thats a proffesional secret of mine ;) :D

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Posted

Nope. The R-73's didn't do too good either, though at least they got all the kills. And yes, NATO did underestimate them, but more in terms of envelope than anything. IRCM still works.

 

GG I read a report that when east and west Germany reunited and became NATO certain NATO countries became very intrested in the new russian missile stockpile for the MiG-29A's and that report stated that the ER's were an inferiour missile compared to western counterparts and that NATO had drastically underestimated the R-73, Is this the same report your talking about?.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

@ Crazy Eyes: Ok, you got me. RAF server is a nogo for me. Always airquake. The AB of operations is located like 100km from eachother (or less) which basically meant once you takeoff, you need to engage. Flying on RAF feels more like playing CS so I can imagine the exploits being used there. I never fly on RAF due to this. I usually stick to 3sqn, 104th, RvE - They are good servers. :)

 

2075291193_EDSig.png.650cd56f2b9a043311112721c4215a47.png

64th Aggressor Squadron
Discord: 64th Aggressor Squadron
TS: 135.181.115.54
Posted
If Im not wrong 27 or 29 also has this advantage. You see the jammed line but when enemy's close solid square appears in that line. When You lock it - you won't get the range. But You can see it in search mode.

The line only apears under 13 miles, its burn through. In the F-15 the strobe just disapears at the same range. That simple.

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Posted

@Pilotasso, Thanks for those words, but i've pretty much lost it due lack of interest in flying between all those maddog ET's, clouds of chaff etc etc.. I'll stick with the part that i still enjoy and wait for corrections in the BVR arena.. the moment those are made, i'll load up a few MRAAM's too and go turn some bandits into smoke :)

Posted
Been knowing this for ages... over waht you showed, chaffs are also uber effective in front aspect against SARHs. Try to believe: just fly straight and dump a cloud of chaff.

 

The point is, why bothering doing A2A with this crap? After TWO YEARS (almost) of 1.12a this is just boring.

 

In my opinion FC at the moment is just good for mud movers and formation flying. If i want to fly A2A i'm switching to Open Falcon and if i want to take a ride on the Flanker i run the old 1.02 (heavily tweaked): rough simulation in many areas and more bugs compared to FC, but at least ECM blinking, magic chaffs and magic notching weren't there (the three most plaguing issues in BVR, at least for me).

 

OF bvr is beautiful.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Guest Crazy_Eyes
Posted
@ Crazy Eyes: Ok, you got me. RAF server is a nogo for me. Always airquake. The AB of operations is located like 100km from eachother (or less) which basically meant once you takeoff, you need to engage. Flying on RAF feels more like playing CS so I can imagine the exploits being used there. I never fly on RAF due to this. I usually stick to 3sqn, 104th, RvE - They are good servers. :)

 

I have to agree with you it does have that CS feeling, 3sqn, 104th & RVE are excellent servers but I find myself flying on the RAF server more often than I'd like purely because that's were most people fly???, rest assured whenever another server has 5+ people in I'm the first to join that server.

 

I have flown against your squad before and you have some awesome flanker pilots who really know what there doing!, People who say the Flanker in LO is bad should take some lessons of your lot.

Guest Crazy_Eyes
Posted
OF bvr is beautiful.

 

Very true compared to LO. :)

Posted
I have to agree with you it does have that CS feeling, 3sqn, 104th & RVE are excellent servers but I find myself flying on the RAF server more often than I'd like purely because that's were most people fly???, rest assured whenever another server has 5+ people in I'm the first to join that server.

We always fly together which gives us on advantage, if 5 504:ers join an empty server, its not long before others start popping in :)

 

I have flown against your squad before and you have some awesome flanker pilots who really know what there doing!, People who say the Flanker in LO is bad should take some lessons of your lot.

Well thank you! :D

 

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64th Aggressor Squadron
Discord: 64th Aggressor Squadron
TS: 135.181.115.54
Posted
^^^^ nightmare, you have to notch it perfectly or else you will have a hard time tying to outrun missiles even outside the NEZ. A bit too much.

 

Hardly.

 

You can break them,

and Notch them

 

You CAN outrun when launched from slightly INSIDE enemies Rtr marker if you know what you are doing,

but this time you have to work for it. It's not just what every lomac dude says "oh, there is a missile, lets just make

a turn or two and it's out of energy/loses its lock". That shit don't happen ;)

 

You can even break a single missile inside Rtr with crazy ass maneuvering IF your timing is absolutely spot on with correct counter measures.

2 will splash you though.

 

But now I will get some food :)

 

Here's a story. I was flying 1 vs 2 bvr in OF. 10 rounds.

In the end I came out with the win, but it was not easy.

 

How many times do you think they hit me with an amraam, even including the rounds they won?

- ZERO. These missiles are far from unbeatable, but compared to some other missiles in other games (wink wink)

they actually put you defensive ;)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Good video showing the holes in missile accuracy but I'm not sure I'd call notching in the way it was shown an exploit. Also is pulling high g's (magic pull) to avoid a missile considered an exploit now? It just seems exactly what you should be doing if a missile is closing in on you. Obviously it shouldn't be as successful as it is in the LO but pulling hard into the missile seems realistic.. with in reason :smilewink: .

 

Just a note about online play; It will never be as realistic as we all want it to be with out the ability of the mission editor to produce more realistic missions. What we have now is a never ending dogfight mission with no goals other than shoot down as many aircraft as you can with no caps on resources like missiles or aircraft etc. Can you imagine what any arcade first person shooter would look like, online, if there were no time limits on the match :huh: .. Players in this type off environment will always find an exploit which is why the best way to experience LO online is by flying in one of the scheduled missions where specific goals need to be achieved with in a reasonable time frame. I personally don't fly online much, well since the ECM forest showed up I found the whole experience rather tedious seeing as I fly alone but it's still good fun at times and I would definitely recommend it to anyone.

Cozmo.

[sIGPIC][/sIGPIC]

Minimum effort, maximum satisfaction.

 

CDDS Tutorial Version 3. | Main Screen Mods.

Posted

It is an exploit for a couple reasons:

It exploits a timing issue in the seeker code

It has 100% success rate

There is no way a real missile would not have the energy to maneuver with you in RL unless it has been launched from afar and is low on smash.

 

On the other hand, you don't even have to do it deliberately to make it work, so it's not as if you can ban it, demand that people not use it, etc etc.

Believe it or not, creating a missile seeker model that will give you a good balance between under and over-modeled missiles is pretty tricky, especially if you're trying to force old code to do something it was never -really- meant to.

Hopefuly there will be a useful fix for these things.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
It is an exploit for a couple reasons:

It exploits a timing issue in the seeker code

It has 100% success rate

There is no way a real missile would not have the energy to maneuver with you in RL unless it has been launched from afar and is low on smash.

 

 

 

what he said :smilewink:

 

just did a test in OF. Turn and run when launched at from sealevel 6.5 nm by amraam - works brilliantly. It goes up to 8-10 nm if you are low on speed when you start(or if the opponent makes a loft shot you are in deep shit). The same number in lockon is around 3-4 nm or 4-5 low speed at start, making the range around 50% longer in OF. Is this close enough? I think it is at least better than running around shooting amraams from 2 nm:P

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

At what altitude? It seems correct for an AIM-120A, AIM-120C may have had some propellant improvements to make it a touch longer - at low altitudes (13000' or so). At higher altitudes Rtr should be longer, esp. considering that you can't pull as many g's if you want to keep your speed and then accelerate.

 

Edit: Just saw your edit. OF is indeed better, though it has its quirks too if its still using the old missile FM code. I thought they patched that up a little though.

 

what he said :smilewink:

 

just did a test in OF. Turn and run when launched at from 6 nm by amraam. Is this close enough?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

There is no way a real missile would not have the energy to maneuver with you in RL unless it has been launched from afar and is low on smash.

 

On the other hand, you don't even have to do it deliberately to make it work, so it's not as if you can ban it, demand that people not use it, etc etc.

 

These two points are what I was thinking about :thumbup: . Close in I tend to beam (dump counter measures) and then pull into the bandit, not timed by the RWR becasue I'm mostly trying to keep an eye on the other guy but in a similar way I've seen drones escaping AIM 9's in a few videos.

Cozmo.

[sIGPIC][/sIGPIC]

Minimum effort, maximum satisfaction.

 

CDDS Tutorial Version 3. | Main Screen Mods.

Posted

AIM-9's are flare eaters. They will miss any target that spews a row of flares just prior to launch. But then again most pilots will fail to predict this and spend most of them in thin air or not at all.

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Posted
AIM-9's are flare eaters. They will miss any target that spews a row of flares just prior to launch. But then again most pilots will fail to predict this and spend most of them in thin air or not at all.

 

i dont think it is quite as simple as you say pilot. we did some tests with the am-9 on the 15 and the results were not conclusive.

:pilotfly:

NotiA10

 

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