bbrz Posted October 8, 2019 Posted October 8, 2019 (edited) Noticed that the rudder pedals are not only moving forward and aft as they should, but they are turning to the left & right too when applying rudder. Although the maximum travel is only 1/2 inch AFAIK. Edited October 10, 2019 by bbrz i7-7700K 4.2GHz, 16GB, GTX 1070
NorgeNate Posted October 20, 2019 Posted October 20, 2019 Yes, this is definitely the wrong animation. It looks like they have it pivoting in the middle. The pedals actually travel fore and aft on rails. 1 System Specs: Virpil WarBRD Base, Virpil Mongoose T-50CM stick w/Virpil desk mount, Thrustmaster Warthog HOTAS w/Virpil desk mount, MFG Crosswind RP, TrackIR 5, Stream Deck 32, Windows 11 Home 64-bit, AMD Ryzen 7 3700X, 32GB DDR4 3600, Asus X570 TUF Gaming Pro WiFi MoBo, XFX RX 6800 XT Merc 319, 2x Samsung 850 EVO 500GB SSD, 1TB Toshiba HDD 7200rpm, 2TB WD Blue HDD 5400rpm, 1TB WD Black 750 NVMe M.2 SSD, No Optical drive, Onboard Audio + Avid Eleven Rack Audio Interface.
roby14 Posted June 12, 2021 Posted June 12, 2021 DCS F16C, there is something wrong with the animation of this rudder pedal, it looks like a pedal system from the WWI years. Cheers, bye ciao Roby14
5ephir0th Posted June 12, 2021 Posted June 12, 2021 AFAIK it works like that on real plane, but i think it has less travel as it uses pressure sensors 1 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
roby14 Posted June 13, 2021 Posted June 13, 2021 (edited) The pedals should move parallel, and not transversely like those of the primitive historical aircraft, which had a bar and a central pivot. To get an idea, see video. I think it is a 3D modeling error https://www.youtube.com/watch?v=94ysrsX2dEA Min. 3:00 Edited June 13, 2021 by roby14 2
bbrz Posted June 13, 2021 Author Posted June 13, 2021 (edited) You are correct. I've reported this bug right after the initial release. But as 5ephir0th pointed out, the actual range of movement is only very small IRL due to the pressure sensors. (similar to the sidestick) Edited June 13, 2021 by bbrz i7-7700K 4.2GHz, 16GB, GTX 1070
mvsgas Posted June 13, 2021 Posted June 13, 2021 that is not how the RL pedals work 17 hours ago, roby14 said: The pedals should move parallel, and not transversely like those of the primitive historical aircraft, which had a bar and a central pivot. To get an idea, see video. I think it is a 3D modeling error https://www.youtube.com/watch?v=94ysrsX2dEA Min. 3:00 To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
roby14 Posted June 13, 2021 Posted June 13, 2021 Yes for the concept of mechanical dynamics, all are like that so from the modern rudders, from the BF109 to the machines of today, then if we want to absolve the toy then, let's cover the moon with the thumb
mvsgas Posted June 13, 2021 Posted June 13, 2021 According to the 1F-16CG-2-27GS-00-1 15 January 2009, page 1-31, paragraph 1.3.6. It takes 110lbs to fully deflect rudder pedals. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
roby14 Posted June 13, 2021 Posted June 13, 2021 (edited) You should show the movement, then you would find that the DCS F16's is completely wrong. Edited June 13, 2021 by roby14
roby14 Posted June 13, 2021 Posted June 13, 2021 (edited) However that is not real but a reproduction for home-build sims. https://www.xflight.de/pe_sim_com_rud.htm Ciao, Roby Edited June 13, 2021 by roby14
bbrz Posted June 14, 2021 Author Posted June 14, 2021 Looking at the photos mvgas and you posted, it seems that the general movement is correct in the DCS version, it's just that the travel is approx 99% too large. I don't see where these pedals could move parallel?!? 1 i7-7700K 4.2GHz, 16GB, GTX 1070
roby14 Posted June 14, 2021 Posted June 14, 2021 The one below should also be a reproduction, but with is most realistic the handling. In the pushing pedals do not rotate but slide up and down forming an angle of 45 °in opposite positions or less according to the type of pedal. Of this pedal has already been talked about here: https://forums.eagle.ru/topic/120941-diy-f-16-rudder-pedals/
bbrz Posted June 14, 2021 Author Posted June 14, 2021 (edited) These DIY pedals have a completely different mechanics. (parallelogram). Did you compare them with the original pedal photos? Looks like on the real aircraft it's a simple straight bar between the pedals with the pivot point at the center. If I understand the diagram mvgas posted correctly, the 45° is about the brakes motion, not the rudder movement. Edited June 14, 2021 by bbrz 1 i7-7700K 4.2GHz, 16GB, GTX 1070
roby14 Posted June 14, 2021 Posted June 14, 2021 Brakes or rudder, the angle in the F16 is minimal, since it has a digital system like the stick. However, the topic in question was the incorrect animation of DCS, even Falcon4 has minimal but it is closer to DIY pedals
G.J.S Posted June 14, 2021 Posted June 14, 2021 The pedals I have been au fait with were all push/pull, not swing on a pivot. There is no reason to have a swinging rudder bar in the confines of a cockpit. On ground handling wise, independent brake operation on a swinging bar would be awkward at best. - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
roby14 Posted June 14, 2021 Posted June 14, 2021 (edited) I meant only the mechanics, DIY pedals needs shock absorbers for that shaking, like this one that has a terrible shake when released https://www.youtube.com/watch?v=IoE3FdE8rKo&t=192s Edited June 14, 2021 by roby14
roby14 Posted June 14, 2021 Posted June 14, 2021 I am afraid that you are absolutely trying to mislead the subject, the theme is always the 3D of the DCS F16 which is wrong. I have the trial version, and after all it's for this, to evaluate and maybe then to buy. That's all, thank for evreybody bye, ciao Roby14 ps: after period expired I will not buy it, next for me Mirage 2000, superbe avion!
bbrz Posted June 15, 2021 Author Posted June 15, 2021 (edited) 3 hours ago, roby14 said: I am afraid that you are absolutely trying to mislead the subject, the theme is always the 3D of the DCS F16 which is wrong. What? Simply compare the pictures in more detail and you will notice that your assumption is wrong. Again, IRL the pedals almost don't move for rudder movement. The way too large movement is the bug in the DCS F-16, not the direction of motion. I agree that this WWI biplane like movement looks very bad and IRL you couldn't even apply the brakes with the pedals deflected. I don't know why ED still hasn't fixed this issue, especially since it's obviously a quick and easy fix. Edited June 15, 2021 by bbrz 1 i7-7700K 4.2GHz, 16GB, GTX 1070
roby14 Posted June 15, 2021 Posted June 15, 2021 (edited) Sorry if I return to reiterate, your arguments are a little contradictory, you say that I should look better, but the screens I posted clearly show that they make an excessive run like a cart. You said “The way too large movement is the bug in the DCS F-16, not the direction of motion”. But I've always talked about 3D graphics, the steering functions are good on the track, but for the mechanics that you see under your feet, I have doubts, until I don't see the real systems, of the General Dynamics F-16 Fighting Falcon. Soonest I be able to tell you better, a friend of mine, formerly of the Italian Air Force, he promised to introduce me to a real F16 pilot, so we will finally know. The discussions, are always good to make better. Hi, ciao Roby For the series, to be continued soonest at these screens Edited June 15, 2021 by roby14
26-J39 Posted June 15, 2021 Posted June 15, 2021 roby14, mvsgas has posted a picture of the REAL F-16 pedal assembly. You can CLEARLY see its a pivoting mechanism. The pictures you have posted have nothing to do with the REAL F-16 pedal assembly. The animation in DCS is correct, apart from the already stated range of motion inaccuracy. 2
bbrz Posted June 15, 2021 Author Posted June 15, 2021 3 hours ago, roby14 said: the screens I posted clearly show that they make an excessive run like a cart. I have no idea what you are trying to say. 1 i7-7700K 4.2GHz, 16GB, GTX 1070
roby14 Posted June 15, 2021 Posted June 15, 2021 Ok, it established that the pedal acts on the pivot central. @ bbrz you're right, English isn't my native language, I mean “bends a lot, seems like the steering of a carriage”
JUICE-AWG Posted January 13, 2023 Posted January 13, 2023 I hope the little things like this get addressed before they finish it... 2 "There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson [sIGPIC][/sIGPIC]
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