draconus Posted October 31, 2019 Posted October 31, 2019 (edited) Canopy is normally operated with the pressure charge from the bottle that allows for about 10 full cycles of open/close. I got over 20 and get bored. WIP, missing feature or a bug? Edited November 1, 2019 by IronMike Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
IronMike Posted November 1, 2019 Posted November 1, 2019 Canopy is normally operated with the pressure charge from the bottle that allows for about 10 full cycles of open/close. I got over 20 and get bored. WIP, missing feature or a bug? Nothing we would ever consider to simulate, even remotely. :D Think about it: a) the time that goes into this vs being applied somewhere else, I mean: what do we get out of it? A tickbox checked for ultra realism that you will only appreciate if you sit on the tarmac and open and close the canopy 20 times, which no one does. b) the playability aspect. Let us not forget, despite striving for maximum realism, the majority does not fly this to become a fighter pilot and the planes and tasks involved are complex enough already. Adding such real life limitations where they are not necessary only add a toll on the player's already limited time. Most players are in the dad section somewhere between 30 and 50 and have only so much time spare to play. That's why rearming takes not as much time, or repair is unrealistically fast or does not force you to change airframe and other small areas like that. I would say this falls under the same category, or what we call a "Pflichtübung" without sense in german, an obligatory exercise only to tick off some checklists. In short: it does not add anything to gameplay, like often electrical buses don't and other small areas we leave out of simulation, because the time invested vs outcome gives us diminishing returns. Hope that makes sense. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
draconus Posted November 2, 2019 Author Posted November 2, 2019 Quite surprising, I must say, esp. for HB's full fidelity module. I could tell the same about half the switches currently modeled, which most people don't even touch, but they're there because we expect every one of them to function, not to have crucial gameplay importance. Hint: study sim. Of course it's not about this particular missing feature. I can live without it. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rudel_chw Posted November 2, 2019 Posted November 2, 2019 Nothing we would ever consider to simulate, even remotely. :D Think about it: ..... :) what a good answer, even if it seems that it wasn’t fully appreciated .. I fully agree that one has to apply common sense as to the extent of what will be simulated and what not, the man-hours available to development are not infinite. Best regards For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
IronMike Posted November 3, 2019 Posted November 3, 2019 (edited) I can live without it. It's really a complete waste of time in such minor areas (dont take this the wrong way, I would find it cool, too). Yes most switches do not get touched, but at some point might have to be touched. No one might ever have to open and close the canopy 20 times in a row. That's the main difference. That's the kind of stuff not even class D simulators would simulate. EDIT: Even if - if - we'd do the electrical buses for example, I doubt we would do all of them etc, for the same reason. Edited November 3, 2019 by IronMike Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
draconus Posted November 3, 2019 Author Posted November 3, 2019 I could understand if it was the whole system to make, just like the buses you mentioned, but it's 3 lines of code we're talking about here - way less time we spent discussing it. You should expect the unusual actions from simmers. I don't know why it hurts me - shouldn't have test it in the first place, but now that I know this and that unexpected attitude... Sorry if I expected too much or sound needy. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Shadow_1stVFW Posted November 4, 2019 Posted November 4, 2019 Guarantee it's more than that. Because you have to think it's the initial condition on a start, then you have to add in whatever is needed for repairs to make it work again. I can hear you on small details that make a big difference in your personal experience. Everyone has that "thing" that gets them and they want to be right, which is understandable. But in the grand scheme of things, this is really something that if address, there are DEFINITELY more pressing things at the moment. I'd suggest bringing it up after some of the bigger items are addressed. Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
IronMike Posted November 4, 2019 Posted November 4, 2019 Hey no worries, never hold back on wishes please. I just like to speak very directly, so no false hopes etc arise and it is clear as to why we do certain things and others not. It's very safe to say that we most likely will never do it. It's much more than just discussing here, it is structuring it into the priority list, which already causes a mild headache, writing the code, potentially discovering that it breaks whatever else, potentially causing problems with the rearm and repair system in dcs, potentially causing problems in multicrew synchronisation, testing, etc etc... A 3 line thing (it is likely more than that), and then of course, done to our standards and realistically etc, can easily cost us an entire afternoon plus testing, plus potential rework. We don't have that spare at the moment, as minute as it might seem. With things like this it is actually best, if we don't have to even think about it, hence we exclude them from the get go. One less thing to keep track of, one less thing to cause potential bugs, one less thing to worry about. That said, usually this does not make us shy away of course. But naturally it should add something to the entire experience, which in this case is questionable at best. I totally get that it bugs you now that you tried it, hehe, I know that feeling. It will go away again though, I know that, too. I really hate to disappoint, but in this particular case I would suggest that we move on. Keep voicing your wishes though please, it is super important, guys! I mean that. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
draconus Posted November 4, 2019 Author Posted November 4, 2019 Fair enough, thx :thumbup: btw: my bad, forgot that multicrew and net code lines - SP makes me selfish. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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