Kula66 Posted November 16, 2004 Share Posted November 16, 2004 Its dark, raining, lightening, no moon, cloudy and the CV deck is moving up/down/left/right ... now that would be fun!!! James Link to comment Share on other sites More sharing options...
Octav Posted November 16, 2004 Share Posted November 16, 2004 Re: Any chance of a pitching flight deck? Its dark, raining, lightening, no moon, cloudy and the CV deck is moving up/down/left/right ... now that would be fun!!! James Yeah, I also miss a moving carrier deck - would add to the difficulty and to the immersion in the gameplay Link to comment Share on other sites More sharing options...
S77th-GOYA Posted November 16, 2004 Share Posted November 16, 2004 The problem with this that immediately comes to mind is: why would it be pitching and rolling. The sea that is in the sim is fairly calm. To see a carrier being tossed around by nothing would actually hurt immersion in my opinion. Of course, if ED at some point adds a "Rough Seas" option it would be great. FPS may not be great. Link to comment Share on other sites More sharing options...
Octav Posted November 16, 2004 Share Posted November 16, 2004 The problem with this that immediately comes to mind is: why would it be pitching and rolling. The sea that is in the sim is fairly calm. To see a carrier being tossed around by nothing would actually hurt immersion in my opinion. Of course, if ED at some point adds a "Rough Seas" option it would be great. FPS may not be great. Not quite - a vessel might roll and pitch even in a calm sea, if it's moving. The bow plowing in the water and the wind blowing the hull are enough, even if the sea is calm. Octav Link to comment Share on other sites More sharing options...
Kula66 Posted November 16, 2004 Author Share Posted November 16, 2004 True, but you can certainly get a big swell without wave crests forming that will roll a big ship about ... also, given the wind speed that you can set, you should get some white caps forming on the sea ... more FPS gone!! James Link to comment Share on other sites More sharing options...
Octav Posted November 16, 2004 Share Posted November 16, 2004 True, but you can certainly get a big swell without wave crests forming that will roll a big ship about ... also, given the wind speed that you can set, you should get some white caps forming on the sea ... more FPS gone!! James Some texture shifting will do, and the fps hit wouldn't be that great - What about bow waves of moving ships in 1.02, then? And movement alone, without wind, is enough to roll and pitch a ship Link to comment Share on other sites More sharing options...
GGTharos Posted November 16, 2004 Share Posted November 16, 2004 RIght right. How about concentrating on aircraft in the sim which really do need attention right now ... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Kula66 Posted November 17, 2004 Author Share Posted November 17, 2004 'cos those pitching decks are for aircraft to land on ... :D James Link to comment Share on other sites More sharing options...
Mako Posted November 17, 2004 Share Posted November 17, 2004 True, but you can certainly get a big swell without wave crests forming that will roll a big ship about James I've never been to the theater of LOMAC but I do have a bit of knowledge about wind, waves and swells. I don't think the Black Sea is large enough to support a significant swell without high winds and whitecapping. I haven't heard of Yalta being a Mecca for surfers :wink: . Vertical deck movement would probably make a "realistic" landing very difficult to simulate. As it is now, there are some who complain about how easy or "scripted" the landings are. Other than a visual effect, what would be the point of a pitching/rolling flight deck? Would you alter your approach? Link to comment Share on other sites More sharing options...
Caretaker Posted November 17, 2004 Share Posted November 17, 2004 Would be nice of course, but probably better placed in some future development that has more detail in the naval aspect overall. Caretaker ED Beta Test Team Link to comment Share on other sites More sharing options...
Kula66 Posted November 17, 2004 Author Share Posted November 17, 2004 I understand what you say about the Black Sea ... any surfers from Yalta like to comment? As to pitching decks, I have enough trouble with movement in 2D, but anything to add to the challenge/realism ... I would love to take off on a pitching deck (see recent Kuz video), spey coming over the bow ... perhaps in the next Sim LO2, when we have about 10 x the CPU/GPU power of today :) James Link to comment Share on other sites More sharing options...
Alfa Posted November 17, 2004 Share Posted November 17, 2004 Hi, Just a comment about pitching flight decks. Apart from being extremely huge and heavy, aircraft carriers are designed to provide maximum stability even at "high seas" on the large oceans, so the likelyhood of seeing a rolling and pitching Kuznetsov flight deck in the Black Sea is very low :) . It would take some rather extreme weather condition for a 65000 ton aviation cruiser to be rolling and pitching on the waves, and if it did, flight operations would most likely be suspended anyway :) Besides, I could write a (very)long list of things which IMO should have much higher priority than weather conditions when considering improvements to the naval aspect ;) . -JJ. JJ Link to comment Share on other sites More sharing options...
Caretaker Posted November 17, 2004 Share Posted November 17, 2004 Hi, Besides, I could write a (very)long list of things which IMO should have much higher priority than weather conditions when considering improvements to the naval aspect ;) . ...Sharks? :P Caretaker ED Beta Test Team Link to comment Share on other sites More sharing options...
Kula66 Posted November 17, 2004 Author Share Posted November 17, 2004 Besides, I could write a (very)long list of things which IMO should have much higher priority than weather conditions when considering improvements to the naval aspect ;) . -JJ. Me too, ever played Haroon3? ... James Link to comment Share on other sites More sharing options...
Alfa Posted November 17, 2004 Share Posted November 17, 2004 Hi, Besides, I could write a (very)long list of things which IMO should have much higher priority than weather conditions when considering improvements to the naval aspect ;) . ...Sharks? :P LOL... Well Michael if I was to include that, it would come pretty far down my list :lol: .......and as a metaphor ;) . No I think things such as.... - (a few) new major surface combatants added to the list of naval entries - higher detail models for existing ones - improved modelling/detail and not least night time lighting of carrier flight decks. - new code for a more accurate depiction of deck operations - including functionality of the arrestor gear, taxiing and positioning of aircraft and helicopters after landing.....perhaps including working elevators. - improved modelling of naval weapons functionality/characteristics/capabilities - introduction of countermeassures(decoys and ECM) for ships - improved AI routine for naval units ......should have priority over seaguls and dolphins :) And the first "environment" feature I would suggest in connection with a naval oriented title, would be to add a "ship trace"(in lack of the proper term) as ships are moving across the sea... ....sea(lol) what i mean? :) And then of course there is another long list to write for things concernig the naval aircraft :) . -JJ. JJ Link to comment Share on other sites More sharing options...
Alfa Posted November 17, 2004 Share Posted November 17, 2004 Me too, ever played Haroon3? ...James Oh yes.... :) JJ Link to comment Share on other sites More sharing options...
Mako Posted November 17, 2004 Share Posted November 17, 2004 And the first "environment" feature I would suggest in connection with a naval oriented title, would be to add a "ship trace"(in lack of the proper term) as ships are moving across the sea... English term is "wake". Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted November 18, 2004 ED Team Share Posted November 18, 2004 As for Black Sea I should say that 5-7 m waves are not very unusual thing but surfing is not possible because of very sharp gradient of the depth so there are no long "pipes". The wave stands as a bear and then fall down. We only used to dive through the wave or to slide down from the back side of it when they are up to 3-4 m. But I saw the waves that were much higher and nobody can even get into the sea because it was deadly dangerous. (Sukhumi, Sochi) Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
Alfa Posted November 18, 2004 Share Posted November 18, 2004 ...I stand corrected on the weather conditions in the Black Sea then :) JJ Link to comment Share on other sites More sharing options...
Alfa Posted November 18, 2004 Share Posted November 18, 2004 And the first "environment" feature I would suggest in connection with a naval oriented title, would be to add a "ship trace"(in lack of the proper term) as ships are moving across the sea... English term is "wake". Oh yes thats right :lol: Thanks Mako :) JJ Link to comment Share on other sites More sharing options...
wsoul2k Posted November 18, 2004 Share Posted November 18, 2004 Well Michael if I was to include that, it would come pretty far down my list :lol: .......and as a metaphor ;) . No I think things such as.... - (a few) new major surface combatants added to the list of naval entries - higher detail models for existing ones - improved modelling/detail and not least night time lighting of carrier flight decks. - new code for a more accurate depiction of deck operations - including functionality of the arrestor gear, taxiing and positioning of aircraft and helicopters after landing.....perhaps including working elevators. - improved modelling of naval weapons functionality/characteristics/capabilities - introduction of countermeassures(decoys and ECM) for ships - improved AI routine for naval units ......should have priority over seaguls and dolphins :) And the first "environment" feature I would suggest in connection with a naval oriented title, would be to add a "ship trace"(in lack of the proper term) as ships are moving across the sea... Working elevators and Crew deck is my Dreans wish list Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
SUBS17 Posted November 18, 2004 Share Posted November 18, 2004 Yeah for Carriers you definately need ground crew. Super Hornet featured this so it has been done before. The thing I'd like to see is the the elevators. eg you start the mission below deck, take the elevator up to the top and then go through the start up procedure. I'd also like to see the Naval version of the Mig29. cheers Subs [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Alfa Posted November 19, 2004 Share Posted November 19, 2004 .... I'd also like to see the Naval version of the Mig29. You are a good man SUBS17 8) JJ Link to comment Share on other sites More sharing options...
Octav Posted November 19, 2004 Share Posted November 19, 2004 .... I'd also like to see the Naval version of the Mig29. You are a good man SUBS17 8) You've hit JJ on his soft spot :D Octav Link to comment Share on other sites More sharing options...
SUBS17 Posted November 22, 2004 Share Posted November 22, 2004 Hell even I like the Mig29K [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
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