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Low GPU usage in Multiplayer


ambision

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so in MP, GPU usage fluctuates aggressively between 0%-45% with single digits FPS to match. Not only that the FPS are very low, but they also fluctuate very much, making the game feel like a nauseating power point slide show.

 

When I try single mission offline, GPU is stable and high usage cases, 96%-100%, with 45-75 FPS accordingly.

 

On both, CPU is utilized to the 'max' with 2 cores stressed to 100% constantly. So maybe it's not a CPU bottleneck?

 

I cant use the game like this.

 

PLeAsE hEEEEEEEEEEElllllllPPPPPPP

 

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Make a DEFINITELY out of that MAYBE and you got your answer imho.

 

What is your CPU and at which clocks does it run ? That may ( actually must ) explain it.

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Just saw your other thread, I honestly think your CPU is too weak

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so in MP, GPU usage fluctuates aggressively between 0%-45% with single digits FPS to match. Not only that the FPS are very low, but they also fluctuate very much, making the game feel like a nauseating power point slide show.

 

When I try single mission offline, GPU is stable and high usage cases, 96%-100%, with 45-75 FPS accordingly.

 

On both, CPU is utilized to the 'max' with 2 cores stressed to 100% constantly. So maybe it's not a CPU bottleneck?

 

I cant use the game like this.

 

PLeAsE hEEEEEEEEEEElllllllPPPPPPP

 

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[ATTACH]222835[/ATTACH]

 

 

 

 

would say it is a CPU bottleneck... to the point that your gpu is waiting on the cpu to prepare frames..

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But there is something weird with performance in MP. Yesterday when I was flying with my friends, my GPU usage never exceeded 40% and 40FPS. That was the case only in cockpit view (F-16), outside I had stable and smooth 60FPS and GPU was at 70ish% usage. My CPU is i5 4670k @ 4.3GHz so it should be enough. In singleplayer, stable 60FPS and GPU usage as it needs to maintain 60FPS, and with Vsync off I've got about 90-100FPS in the cockpit.

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Just as I was

 

But there is something weird with performance in MP. Yesterday when I was flying with my friends, my GPU usage never exceeded 40% and 40FPS. That was the case only in cockpit view (F-16), outside I had stable and smooth 60FPS and GPU was at 70ish% usage. My CPU is i5 4670k @ 4.3GHz so it should be enough. In singleplayer, stable 60FPS and GPU usage as it needs to maintain 60FPS, and with Vsync off I've got about 90-100FPS in the cockpit.

That's my exact point!!

GPU usage can reach 100% no problems, but in MP, the behavior is strange.

AMD Ryzen 3 3900X @5Ghz

G.Skill 64GB RAM @3200Mhz

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Conductonaut thermal liquid metal

Thrustmaster Warthog HOTAS & TPR

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Maybe obvious, but... did you check packet loss? Since my connection is faulty (getting PL around 10%), in multiplayer I get stutters and such.... this on a beefy i7 9700k rtx 2080ti 32GB Ram machine.

 

Just saying network performance and fps are tied, worth a check.

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**** it. bought this yesterday. next in line is 2080ti...https://www.facebook.com/photo.php?fbid=10157815639989861&set=p.10157815639989861&type=3&theater


Edited by ambision
mistake

AMD Ryzen 3 3900X @5Ghz

G.Skill 64GB RAM @3200Mhz

nVidia GTX 980ti

SAMSUNG 250GB SATA SSD

Corsair H100i AIO

Conductonaut thermal liquid metal

Thrustmaster Warthog HOTAS & TPR

Leap Motion

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I'm getting the same issue, I upgraded to a 2080ti and I jumped on DCS VR first time in a while and I'm getting 30-40% load on quite a beefy rig too, i7 8700k @ 4.5ghz, 64gb ram. My fps is in the low teens to high teens on some servers and sometimes 20-25 fps. Before around the summer I had a 1080ti and I had better frames. I expected better FPS when upgrading to the 2080ti, I guess not :D

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