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Tpod lock


Harlikwin

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So...

 

I like the WMD7 pod a lot, I like the fact the it actually "focuses" and can be blurry, but I'm wondering about some differences between it an the litening.

 

I can't seem to be able to "lock" the pod onto anything including random terrain until I'm fairly close. And I'm wondering how realistic that is versus the litening which can basically lock an area from "infinity". It seems like the WMD7 needs to almost be in LRF range to be able to get a lock, and then generate coordinates for Inertial guided munitions (which actually makes good sense to me). But I'm wondering why a contrast track on an area wouldn't be a thing, even if it can't generate coordinates from it. Its just annoying having it floating around at long range trying to look for targets (which I can see from that distance) I just can't stabilize the track like I can with the litening.

 

Second issue, and I'm not sure if this is a bug or a "feature", when I click from Wide to Narrow FOV, I have to recenter my axis to "zoom in more".

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technically, WMD7 can stable to anywhere, if its INS know where to look.

that's why it can be slaved to SPI.

 

we think stable to a coord many many miles away in SP mode, is a bit like black magic.

stable to ground in SP mode need precice coord, this coord need laser ranger in effect range.

 

this limit can be extended after we bring radar AGR online.

we dont want to rely on digital map too much. :)

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I like the sound of that. The WMD7 pod will rely on certain different jet functions in order to obtain accuracy rather than some magic all in one device. This will be very fun when the behaviour changes on certain system failures.

 

 

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american tpods have ability to lock onto the terrain image, so to speak, which allows them to stabilize even without any ranging (laser, radar, ...) whatsoever. its purely image processing.

 

 

would be surprising to me if chinese pods didnt have this.

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american tpods have ability to lock onto the terrain image, so to speak, which allows them to stabilize even without any ranging (laser, radar, ...) whatsoever. its purely image processing.

 

 

would be surprising to me if chinese pods didnt have this.

 

 

I cant imagine them managing a terrain lock at something as smooth as grass where there is no real unique pattern to lock to with image processing technology. Especially when it is zommed out. But then again, I do not know what type of technology the military might have developed just for them so it might just be possible.

Airplanes : A-10C II | AJS-37 | A/V-8B | F-4E | F-14A/B | F/A-18C | FC3 | JF-17 | M2000-C
Helicopters : AH-64D | CH-47F | Ka-50 III | Mi-24P | Mi-8MTV2 | SA342 | UH-1H

Other Modules : Combined Arms | Persian Gulf | Afghanistan

 

TRAINED - LEARNING - LOW EXPERIENCE - ABANDONED

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american tpods have ability to lock onto the terrain image, so to speak, which allows them to stabilize even without any ranging (laser, radar, ...) whatsoever. its purely image processing.

 

 

would be surprising to me if chinese pods didnt have this.

 

So let me break down my point into 3 parts

 

1. Most Tpods use "contrast lock" technology, which is like from the 70's to keep and stabilize "images". So its surprising to me that the JF17 pod doesn't do this rather it kind of floats around until you are within IDK like 20nm or whatever the magical range is, and THEN it does it. And contrast lock doesn't really care about range, it just stabilizes an image. This is what seems unrealistic to me on the JF-17.

 

2. Developing accurate GPS coordinates, should absolutely be range dependent, especially for "absolute" coordinates rather than "relative" coordinates. There are several open source papers that deal with this topic in relation to the Litening, and basic physics suggests that it will apply to any Tpod that is used to generate coordinates. This I do feel is accurate for the JF17 as it seems to need an LRF to generate those.

 

3. With regard to pointing to SOI/INS waypoint, the pod seems to work, it "knows" where to look. But it has nothing to do with contrast locking.

 

Any comments from the Devs? Mainly on point 1

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