shaHeen-1 Posted January 6, 2020 Posted January 6, 2020 Is this possible. In multiplayer I couldn't seem to copy over a way point to 40 to use as spi. Also is there any point to setting spi? For C802AKG e.g. Or are RPs enough. Especially if you've never seen a target before and only know roughly what it is and where it is.
foxwxl Posted January 6, 2020 Posted January 6, 2020 If U already have a WPT, just unlock any sensors, SLAVE them to the WPT, no need to pst into wpt40. Since AKG does not have any symbol to point out SPI location, make sure U can identify the primary target from video feed. Deka Ironwork Tester Team
foxwxl Posted January 6, 2020 Posted January 6, 2020 Slave does not care whether the target is within visual range or not Deka Ironwork Tester Team
shaHeen-1 Posted January 6, 2020 Author Posted January 6, 2020 Ah so I just select way point on ufc, select slave on mfd and it's good to go? That's pretty convenient. Also anyway to step through DEST page any faster? Copy pasting is kind of slow and dull if you have to press step and back up to 50 times for each lol.
foxwxl Posted January 6, 2020 Posted January 6, 2020 Ah so I just select way point on ufc, select slave on mfd and it's good to go? That's pretty convenient. Also anyway to step through DEST page any faster? Copy pasting is kind of slow and dull if you have to press step and back up to 50 times for each lol. After select 4 DEST on the UFC, just type in the WPT no. on UFCP(right up corner), this will pinpoint the direct entry of that WPT on LEFT MFD. No need to step all the way through. Deka Ironwork Tester Team
Roger01 Posted January 6, 2020 Posted January 6, 2020 So, sensors/missiles like c802 can slave any wpt (0 to 59 (max?)) if I select one of these wpt on ufcp? Wpt 40 just use for "copy" a t5 push with an active (soi) sensor?
LastRifleRound Posted January 6, 2020 Posted January 6, 2020 C802 will use the current SPI in DIR mode, which is your current waypoint by default Current spi is always waypoint 40. Therefore, let's say nothing is designated with the HUD, radar or tpod and you have waypoint 3 selected. This means waypoint 3 is your SPI, and waypoint 3 and waypoint 40 will refer tothe same location.
shaHeen-1 Posted January 6, 2020 Author Posted January 6, 2020 This is what ive learned so far: DIR for throwing straight at whatever is at 40, is current waypoint if nothing on sensors. COO if you want to fire on any RP points set up between 30 and 35. MAN if you want to fire on any PP points set up between 36-39. IIRC in MAN mode you'll only enter MITL like 2km away from target. not very useful. So use COO mode with RP points on 30-35 instead. Or DIR more if you already have target on a way point.
Roger01 Posted January 7, 2020 Posted January 7, 2020 If nothing is designated (push tdc radar, sensors etc..), wpt 40 is erased? Wpt 40 becomes the active wtp at this moment so? With a fast test there's 2/3 days, I notice that wpt 40 change if I change AA mode with a tdc lock to a ag mode. But wpt 40 is not erased, it just change for another contact point but I don't know what.
LastRifleRound Posted January 7, 2020 Posted January 7, 2020 This is what ive learned so far: DIR for throwing straight at whatever is at 40, is current waypoint if nothing on sensors. COO if you want to fire on any RP points set up between 30 and 35. MAN if you want to fire on any PP points set up between 36-39. IIRC in MAN mode you'll only enter MITL like 2km away from target. not very useful. So use COO mode with RP points on 30-35 instead. Or DIR more if you already have target on a way point. You're right about DIR mode. However, COO Is for the PP points (pre planned points), 36-39. The missile will fly to the PP, then engage video about 14nm from the point you selected. MAN mode uses points 30-35 RP points. These are route points and there are generally more than one. The missile follows all RP's, and turns its camera on 2nm from the last RP in the chain. This last RP shouldn't be the target, but a point that orients the missile to the target. So, if you set waypoints 30, 31 and 32, a missile in MAN mode will go to waypoint 30, then 31, then 2nm from waypoint 32 it will turn its camera on.
LastRifleRound Posted January 7, 2020 Posted January 7, 2020 If nothing is designated (push tdc radar, sensors etc..), wpt 40 is erased? Wpt 40 becomes the active wtp at this moment so? With a fast test there's 2/3 days, I notice that wpt 40 change if I change AA mode with a tdc lock to a ag mode. But wpt 40 is not erased, it just change for another contact point but I don't know what. Check my post further back. If nothing is designated, then wpt 40 refers to your active waypoint. When you designate something, WPT 40 is overwritten with the designation. If you undesignate, it refers once again to your active waypoint.
Roger01 Posted January 7, 2020 Posted January 7, 2020 OK but what's the active wpt? If I tape DEST 40 on the ufcp so wpt 40 is my active wpt if no sensors is active no? (just in this case) Or wpt 40 becomes the last active wpt (ex. Wpt 3 if I tape wpt 3 before 40 on ufcp) Sorry if it's a stupid question but my mind is confused.
shaHeen-1 Posted January 7, 2020 Author Posted January 7, 2020 O thanks for the clarification. Last question: does data link pod need line of sight to akg? Or can u dip behind a mountain after launch?
witness_me Posted January 7, 2020 Posted January 7, 2020 OK but what's the active wpt? If I tape DEST 40 on the ufcp so wpt 40 is my active wpt if no sensors is active no? (just in this case) Or wpt 40 becomes the last active wpt (ex. Wpt 3 if I tape wpt 3 before 40 on ufcp) Sorry if it's a stupid question but my mind is confused. the active waypoint can be whatever you have selected as active :P typically a waypoint from the FP-A (flight plan A) waypoints Loopback has mentioned in the past: "SPI logic implemented: radar、WMD、HUD designator in point/area track mode, will set SPI for WCS. these 3 'sensors' are exclusive, any one of them set SPI, will command the other 2 to break lock. if none of these 3 sensors set SPI, you current wpt became SPI(default UFCP page, line 1, number right) wpt#40 is reserved for WCS SPI. if there is SPI set in WCS, WCS will rewrite wpt#40 coords."
witness_me Posted January 7, 2020 Posted January 7, 2020 O thanks for the clarification. Last question: does data link pod need line of sight to akg? Or can u dip behind a mountain after launch? haven't tried this myself, but in "real life" it needs an unobstructed LOS, if it works with the airplane behind a mountain it's a bug/exploit
shaHeen-1 Posted January 7, 2020 Author Posted January 7, 2020 That's a shame. Makes it hard to use with enemy awacs vectoring fighters to you as youre loitering waiting for mitl. Any tips?
AeriaGloria Posted January 7, 2020 Posted January 7, 2020 Use it’s 230km range to stay out of their reach or in a friendly SAM/CAP net. You can use the high altitude cruise option to get max range. It certainly is one of those compromises where the MITL requires a safe enough place for you to be within 200km of the target. Also the pod range is 280km, so you can turn back a little Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
witness_me Posted January 7, 2020 Posted January 7, 2020 send a couple of ld10's towards the awacs if you have an opening or a couple of akg if people actually bother protecting it. The akg's can be shot down but hey that's their purpose, an early warning radar is a top priority target you can guess how far it is/approximate vector, based on when you see it in the rwr (fly as high as you can) otherwise try to find some sneaky approach it should take quite a bit for interceptors to get to you - the akg has a range of about 120nm
witness_me Posted January 7, 2020 Posted January 7, 2020 p.s. you only need an unobstructed line of sight to the missile's rear end during the terminal guidance stage, for the first part of the flight it doesn't matter i typically use akg's for early warning / long range radars, if these go down you can get rid of anything else in terms of SAM sites etc using LD10s from well outside their range. The akg's are also good for static targets and/or ships but they're not difficult to shoot down
Roger01 Posted January 7, 2020 Posted January 7, 2020 the active waypoint can be whatever you have selected as active :P typically a waypoint from the FP-A (flight plan A) waypoints Loopback has mentioned in the past: "SPI logic implemented: radar、WMD、HUD designator in point/area track mode, will set SPI for WCS. these 3 'sensors' are exclusive, any one of them set SPI, will command the other 2 to break lock. if none of these 3 sensors set SPI, you current wpt became SPI(default UFCP page, line 1, number right) wpt#40 is reserved for WCS SPI. if there is SPI set in WCS, WCS will rewrite wpt#40 coords." Thanks a lot. It's help me a lot, but I need to make some tests and draw a diagram because it's pretty confuse for me again. I see that's not so hard, but my brain is ****ed by this thing.
shaHeen-1 Posted January 7, 2020 Author Posted January 7, 2020 p.s. you only need an unobstructed line of sight to the missile's rear end during the terminal guidance stage, for the first part of the flight it doesn't matter i typically use akg's for early warning / long range radars, if these go down you can get rid of anything else in terms of SAM sites etc using LD10s from well outside their range. The akg's are also good for static targets and/or ships but they're not difficult to shoot down What range do you prefer to fire them off at?
AeriaGloria Posted January 7, 2020 Posted January 7, 2020 Witness I have never gotten LD-10 to go after AWACS, only STT locks. Could you show video when you have a chance? I’m sure late terminal guidance is one of the advantages of MAN mode, only guiding for 2km Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
shaHeen-1 Posted January 7, 2020 Author Posted January 7, 2020 Just knocked out my first ground based early warning radar from home base at 70nm. Poor blues XD.
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