witness_me Posted January 7, 2020 Posted January 7, 2020 i try to keep it realistic so about 80nm or less when launched at ground skimming mode or 105 for high altitude (or less)
witness_me Posted January 7, 2020 Posted January 7, 2020 Witness I have never gotten LD-10 to go after AWACS, only STT locks. Could you show video when you have a chance? I’m sure late terminal guidance is one of the advantages of MAN mode, only guiding for 2km same here - they just seem to fly to random places? we came up with a story about how it's all ecm lol ok about the LD10's - it might actually be a bug/exploit :P but here goes anyway - if you lob ld10's at one (we set them to expert a.i. not sure it matters) quite often they'll turn their radar off, well sometimes they drop to the deck and take about half an hour to turn their radar back on again :P sometimes they even stay on the deck or something like 8k ft till a server restart...
shaHeen-1 Posted January 7, 2020 Author Posted January 7, 2020 BTW how far is the range of data link pod? 100 miles?
witness_me Posted January 7, 2020 Posted January 7, 2020 145-150nm i think - more than the range of the missile
LastRifleRound Posted January 8, 2020 Posted January 8, 2020 Oh God..... Poor blues. To be fair, it's really slow. My Ruger 10/22 could probably shoot it out of the sky :megalol:
shaHeen-1 Posted January 8, 2020 Author Posted January 8, 2020 I know gepards don't do shit to it atm. It just sailed past them and smashed into the EWR tower. No oofs given.
ikonane Posted January 8, 2020 Posted January 8, 2020 send a couple of ld10's towards the awacs if you have an opening or a couple of akg if people actually bother protecting it. The akg's can be shot down but hey that's their purpose, an early warning radar is a top priority target you can guess how far it is/approximate vector, based on when you see it in the rwr (fly as high as you can) otherwise try to find some sneaky approach it should take quite a bit for interceptors to get to you - the akg has a range of about 120nm How will I know that? What's their range? What do they look like on the RWR?
shaHeen-1 Posted January 10, 2020 Author Posted January 10, 2020 OK one more last question. If you look at the early work in progress video of the MITL on deka channel, you see that as soon as steering control is applied and released, the control immediately resets to zero and the akg stops maneuvering. Currently in game however it doesn't center after displacement and release and the akg keeps turning in the direction of the displacement of the cross. This makes it very hard to control. Like playing FPS games on Xbox instead of PC. Am I missing something? Why not keep the way of the WIP video?
LastRifleRound Posted January 10, 2020 Posted January 10, 2020 OK one more last question. If you look at the early work in progress video of the MITL on deka channel, you see that as soon as steering control is applied and released, the control immediately resets to zero and the akg stops maneuvering. Currently in game however it doesn't center after displacement and release and the akg keeps turning in the direction of the displacement of the cross. This makes it very hard to control. Like playing FPS games on Xbox instead of PC. Am I missing something? Why not keep the way of the WIP video? If TDC is set to an axis it will behave like this. I set my joystick to be tdc axis when left shift is held and use it for tdc only when guiding c802akg, otherwise I use one of my hats mapped to button presses.
shaHeen-1 Posted January 11, 2020 Author Posted January 11, 2020 Hmmm I would really rather not do that. I might be OK with a button that centers the cross instantly.
LastRifleRound Posted January 11, 2020 Posted January 11, 2020 has to be axis to work properly I believe Uboats posted that they're looking into a way to make it work with buttons as well, but it's not implemented yet
shaHeen-1 Posted January 11, 2020 Author Posted January 11, 2020 It doesn't seem like it should be too difficult. Just do it like tgp does it. Unless of course that way then messes with people who do it on axes. Hmmm.....
witness_me Posted January 11, 2020 Posted January 11, 2020 How will I know that? What's their range? What do they look like on the RWR? a mate has gathered data for detection ranges for all SAMs, airplanes etc for all modules and created some kneeboard illustrations for me you can place an awacs in an empty map and fly towards it, once you see your rwr light up hit f10 and check the range
CajunJosh Posted February 1, 2020 Posted February 1, 2020 So am I correct in what I'm interpreting here? Data Line #40 is used for your current SPI. If no SPI is set via radar or TPOD then line 40 will populate with your current selected way point? I'm wondering if I can set a PP point on the F10 may say PP1. Then set my flight plane to point 36 (PP1) then fire off an LD10 in ACT mode which in theory would track to the PP point since that would be populating line 40. Am I completely wrong on this? Right now the LD10's seem like great weapons but don't offer any where near the discretion you get with the F18's harms.
Mustang25 Posted February 1, 2020 Posted February 1, 2020 Yes, SPI defaults to your currently selected nav waypoint and copies it to #40. I believe that only points 1-29 can be used as flight waypoints. So instead of setting a PP# in the F10 map you’ll want to set a WPT#. Unfortunately not as granular as the HARM but that’s just the fun of flying this jet! So am I correct in what I'm interpreting here? Data Line #40 is used for your current SPI. If no SPI is set via radar or TPOD then line 40 will populate with your current selected way point? I'm wondering if I can set a PP point on the F10 may say PP1. Then set my flight plane to point 36 (PP1) then fire off an LD10 in ACT mode which in theory would track to the PP point since that would be populating line 40. Am I completely wrong on this? Right now the LD10's seem like great weapons but don't offer any where near the discretion you get with the F18's harms.
CajunJosh Posted February 1, 2020 Posted February 1, 2020 I've been flying it low and slow at a low of ground targets and this thing really seems to think it's a Viggen. Dodging SAMS and getting in to strike an EWRs with guns before getting out. My big hang up has been trying to shoot a specific radar when the LD10 in passive mode typically wants to head straight into the nearest SD10 radar as it has the strongest signal/highest threat. I tried setting a PP point which does show up in nav mode but the LD10 wouldn't track to that area when fired in active mode. I will now try using WPT points instead and see if this works. If it does it will be enough missile control discretion for me.
foxwxl Posted February 2, 2020 Posted February 2, 2020 It's really not know who is LD10 looking up for, unless in the SP mode. Deka Ironwork Tester Team
Tiger-II Posted February 2, 2020 Posted February 2, 2020 LD10 needs to be in ACT/CC mode to fly to a target search area. Even then, it's not guaranteed to pick up what YOU want to hit; it will track the first emitter. Make use of those double hard-points and fire salvos. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
AeriaGloria Posted February 2, 2020 Posted February 2, 2020 As Foxwxl said they discriminate best in SP but requires STT. Good for giving fighters a scare, too bad it doesn’t work on missiles it seems Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
CajunJosh Posted February 2, 2020 Posted February 2, 2020 Does anyone have any idea how close the waypoint has to be to the actual radar to get the LD10 to change course once it gets in the area. It seems like if your way point is more than a mile or two off you have no luck. Was wondering if there is a way to maybe tweak altitude on the waypoint to make the missile start looking for an emitter at a higher altitude.
AeriaGloria Posted February 3, 2020 Posted February 3, 2020 You can change altitude of the waypoint in flight through DST menu on UFCP. In my experience it’s seeker is pretty wide, the biggest thing is it’s speed, it’ll be past short range targets in seconds, so shooting down might help you there Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Tiger-II Posted February 3, 2020 Posted February 3, 2020 (edited) I think the HARM (AGM-88 ) has a FoV +/- 80 deg. and I'd guess the LD-10 has something similar. It will track the first emitter it sees. I thought I read somewhere that in ACT it will get within 2 NM of the designated waypoint then start looking. Allowing for it to turn, that probably means it can only engage a target +/- 0.5 mile of the waypoint. Anything outside of that probably lowers the PK. SP will cause it to track to the highest priority threat looking at the aircraft at the moment of launch, so if you want to hit a specific SAM ensure you're being lit up by it when pickling. Edited February 3, 2020 by Tiger-II Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
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