Jump to content

Recommended Posts

Posted

I don't want to hijack the thread, but if they're going to address this, might it be worth it to slightly overhaul the weapon in zone triggers?

For one they can be combined into one trigger with a drop down for weapon type. They could also use a general option. The trigger is good when you have a set situation and know exactly what weapon will be used, but if you don't know that you need to add many conditions with many weapons. Why not an "any option", so example any missile in zone, any bomb in zone and perhaps some suboptions like air to air missile, guided bomb, etc.

A field for the group/unit launching the weapon, target, or weapon side would be very useful as well. I've had situations where I wanted to know if the player specifically has fired because there is a weapon hold situation for the player's coalition. Being able to set the side or group to monitor would make that much easier. Actually come to think of it with those details it would also be nice to detach the detection from zones and be map wide as well.

  • Like 1

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

  • 1 year later...
Posted
8 hours ago, JonathanRL said:

Bumping this. Its a useful tool to have. 

 

Hi,

 

While ED grants this wish, may I suggest to give this Script a try, it was truly useful on my rocket training mission that I did for the MiG-21:

 

 

Best regards,

 

Eduardo

 

  • Like 2
  • Thanks 1

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...