Rolds Posted February 11, 2020 Posted February 11, 2020 Especially for WWII aircraft, which has been discussed at length, but what I would really love to see is a setting that allows players to choose a higher lateral friction value for tires across the board. Thanks! Rolds
draconus Posted February 11, 2020 Posted February 11, 2020 If it's badly modeled it should be fixed. Adding some player controlled physics is terrible idea. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rolds Posted February 11, 2020 Author Posted February 11, 2020 I get why they (and probably all other flight sims) do this. People sitting at computers with random peripherals wont have the fine sense of motion or control that a pilot sitting in the aircraft with full controls will have. They need to consider newbies playing with mouse and keyboard or twist sticks as well as people with mfg crosswinds. When they changed the Bf 109 to make it more slippery this was basically the reasoning they gave, see replies in this thread https://forums.eagle.ru/showthread.php?t=217751. The change was made to make up for limitations in the sim. I can get behind that and understand that the simulation experience as a whole needs to be considered for a wide range of users. What I want is the option for people with better peripherals, especially rudder, to try a closer to real tire friction. I think having it as an option is the only way to satisfy all camps.
draconus Posted February 11, 2020 Posted February 11, 2020 (edited) Ok, get it now. The boss wanted it so can't fight with that ;) Not first and not last questionable decision. Hardware, skill or lack of feeling should not be excuse for any slacks in simulation. Edited February 11, 2020 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
twistking Posted February 12, 2020 Posted February 12, 2020 i found this to be a puzzling decision. before they made ground handling "easier", a friend of mine tried dcs for the first time. in fact it was the first time he ever flew a flight sim. he was flying the tf-51 in vr and with a x-box gamepad only! we were together on training mission i set up, so i could talk him trough taxi, take-off and landing in real time: he managed everything on the first try only the landing was very rough (yet very survivable for the pilot, i would guess). this was a complete beginner with a gampad! without my help, he would surely have crashed, but isn't that the beauty of flight-simming? that you actually have to learn the thing? really a weird decision. instead of changing the physics, they should have improved the tutorials, or maybe worked on the take-off-assist-option. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
JTFF - Raph Posted February 12, 2020 Posted February 12, 2020 As you can see every module has got his own issues on tire grip... https://forums.eagle.ru/showthread.php?t=262823 Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR
Recommended Posts