razo+r Posted February 12, 2020 Posted February 12, 2020 The AI is driving and running through buildings quite often. Now add an "destroy all targets" objectiv to it while they hide in buildings and now you have a problem. In addition, they seem to be able to pull off things a player could never do, see pics.
funkyfranky Posted February 12, 2020 Posted February 12, 2020 I would not say "through" but rather "into" unfortunately. Some more examples I captured recently attached. I makes missions, which rely on a rather "simple" task where the group is supposed to go from A to B and arrive at B very difficult. Needless to say (I hope) that this is a very common thing in practice. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
razo+r Posted February 12, 2020 Author Posted February 12, 2020 For me, it's more through. They can easily go and move through buildings, which as you said, can make things more difficult.
funkyfranky Posted February 12, 2020 Posted February 12, 2020 For me, they want to drive through the buildings but get stuck. Maybe this is what you meant, too? Because, e.g., the Abrams in your first pic does not look like it's getting back on its feet ;) A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Py Posted February 13, 2020 Posted February 13, 2020 It makes clearing an area extremely difficult, and is just immersion-breaking. What a waste of time trying to find this last guy, stuck vertically in the side of a building:
Grimes Posted February 15, 2020 Posted February 15, 2020 Either way it is a failure of AI pathing and it has been reported for a while. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
gunterlund21 Posted February 18, 2020 Posted February 18, 2020 I thought they made an improvement on this not too long ago and now its broke again? Wow! I was in Art of the Kill D#@ it!!!!
TOViper Posted March 26, 2020 Posted March 26, 2020 This problem is still persistent in 2.5.6.45317. Yesterday I flew in persian gulf near LAR airbase, and one of the red "Gozdvilla" artilliery units (dont know their exact name right now) went into a building again. Had to bomb the building ... :noexpression: Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Raven (Elysian Angel) Posted March 26, 2020 Posted March 26, 2020 Either way it is a failure of AI pathing and it has been reported for a while. Indeed, there have been examples for a while now, of people setting up a column of tanks on the Hoover Dam on the NTTR map, only to have the tanks disperse on being fired upon, driving down the dam on that 70+ degree slope and setting shop into the water next to the dam. Good luck destroying those tanks... Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
TOViper Posted March 26, 2020 Posted March 26, 2020 Good luck destroying those tanks... bomb the damn dam :noexpression: Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
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