med-taha Posted February 14, 2020 Posted February 14, 2020 (edited) Hi, After updating to 2.5.6, when I place a vehicle or a structure 4000Ft away from my view, I can no longer see them. they just disappear. NB: Visibility Range is set to EXTREME. in 2.5.5 I could see them from 25000 ft Edited February 14, 2020 by med-taha
CoBlue Posted February 14, 2020 Posted February 14, 2020 (edited) Yes, ground units disappear totally even though the distance is small. i.e Set an fuel-track AT-10, look at it in F-7 view & zoom out, it will vanish after a small distance out. EDIT: Apparently only some ground units vanish other don't. Edited February 14, 2020 by CoBlue i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
simfan1983 Posted February 14, 2020 Posted February 14, 2020 This is also affecting the training missions as the green floating boxes showing the flight path are not visible other than very close to the aircraft.
Rolds Posted February 15, 2020 Posted February 15, 2020 I see the same, one unit that appears not to be affected is the T-55.
Rolds Posted February 15, 2020 Posted February 15, 2020 Repair seems to have fixed it for vehicles for me but not all categories of objects. Fortifications like armed watch tower and road outpost for example still have the very short draw distance.
Rolds Posted February 15, 2020 Posted February 15, 2020 The bulk cargo ship yakushev seems to have a draw distance of less than 3 miles.
ColdFront_WI Posted February 18, 2020 Posted February 18, 2020 Same thing here. Building a mission with factories and warehouses as the primary, and can't see them until I'm right on top of them. When I don't hit the ground I wind up getting tagged by a MANPAD! Steam version, so I don't have the updater. But I've run the "Verify Integrity of Game Files" check a few times to fix issues with VAICOM, and the draw distance has not changed. View distance set to Extreme. Playing in VR, but distances still short when running on the desktop. ColdFront_WI Home-built Hornet pit, detailed plans available on GitHub Virpil WarBRD base, TM Hornet/Warthog grip, TM Warthog Throttle, Logitech G Pro rudder pedals MSI MPG Z390M, i9-9900k @ 5.0GHz with Noctua NH-D15, RTX 2080ti FE, 32GB DDR4 @ 3200MHz, 1TB NVMe M.2 SSD, HP Reverb [sIGPIC][/sIGPIC]
ColdFront_WI Posted February 19, 2020 Posted February 19, 2020 I figured out a fix that seems to work for me. Have only checked this using an external view, but will take a flight later to ensure it works from the cockpit and that it doesn't kill frame rates (Steam, HP Reverb). Changed a couple of lines in ~\<DCS>\Config\graphics.lua: Increased Camera --> Extreme --> lodMult from 1.0 to 100.0. Initially changed it to 10 and it got better, 100 was better still. For good measure, I also made the same change to CameraMirrors --> Extreme --> lodMult. Increased Terrain --> distancFactor --> Extreme from 1.5 to 2.4 based on an earlier post. This was the first change I made and did not seem to improve matters, but I didn't bother to put it back. Note that I have my "Visibility Distance" set to Extreme...if you use a different setting, I think you'll need to change the relevant sections in the graphics.lua (e.g. Camera --> <your_distance_setting> --> lodMult. Good luck, everybody... ColdFront_WI Home-built Hornet pit, detailed plans available on GitHub Virpil WarBRD base, TM Hornet/Warthog grip, TM Warthog Throttle, Logitech G Pro rudder pedals MSI MPG Z390M, i9-9900k @ 5.0GHz with Noctua NH-D15, RTX 2080ti FE, 32GB DDR4 @ 3200MHz, 1TB NVMe M.2 SSD, HP Reverb [sIGPIC][/sIGPIC]
Hinkey Posted February 19, 2020 Posted February 19, 2020 Ran repair - no luck. Made a mission with only a row of 15 APC Tigr 233036 next to a row of 15 Fuel Truck ATZ-10 on Caucasus. Fuel Trucks are visible at normal ranges; Tigr's pop in at less than half a mile.
ColdFront_WI Posted February 19, 2020 Posted February 19, 2020 Changed a couple of lines in ~\<DCS>\Config\graphics.lua: Increased Camera --> Extreme --> lodMult from 1.0 to 100.0. Initially changed it to 10 and it got better, 100 was better still. For good measure, I also made the same change to CameraMirrors --> Extreme --> lodMult. Increased Terrain --> distancFactor --> Extreme from 1.5 to 2.4 based on an earlier post. This was the first change I made and did not seem to improve matters, but I didn't bother to put it back. Just flew with the changes above and it worked fine. Factories / warehouses that appeared at less than half a mile before are now visible at the extent if my visual range. Haven't tried with a targeting pod, yet. Attaching my version of graphics.lua for reference...graphics.lua ColdFront_WI Home-built Hornet pit, detailed plans available on GitHub Virpil WarBRD base, TM Hornet/Warthog grip, TM Warthog Throttle, Logitech G Pro rudder pedals MSI MPG Z390M, i9-9900k @ 5.0GHz with Noctua NH-D15, RTX 2080ti FE, 32GB DDR4 @ 3200MHz, 1TB NVMe M.2 SSD, HP Reverb [sIGPIC][/sIGPIC]
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