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Posted

Is it correct? It feels too far forward, and perhaps too high*. I can't see the numbers in the HUD when I recentre.

 

Cockpit looks great, btw. Thank you. To be picky though - I'm not too keen on the reflections on the side windows.

 

 

 

*It's possible I might have tinkered with view lua files in the past, but I don't think so. Is everyone else seeing this (Rift S)?

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

Posted (edited)

Yea the windowreflections are bit harsh, same with the a10c cockpit and probably other modules

It appears that since the 2.5.6. update the brightness/contrast is higher.

especially noticable with the targeting pod of the a10 at nighttime.

You can probably lower the gamma in dcs to counter this , haven't tried this myself though.

Edited by kurtz667
Spoiler

Modules: FC3, KA-50, MIG-21, F-18, F-14, UH-1H, Spitfire, F-5E, A-10c II, A-4E, SC, F-16, CA, M2000c, BF-109K-4, Mi-24P

Terrains:Nevada, Persian gulf, Normandy + Asset pack, Syria

PC setup:I7 8700k, 32g ram, m2 ssd, gtx 1080ti, Warthog TM, MFG crosswind, Playseat Air Force, Reverb G2

 

Posted

I just double checked and head position seems fine to me, might be a little bit more forward than the old cockpit.

But i can read all the info in the hud.

(I'm also on the rift-s)

Spoiler

Modules: FC3, KA-50, MIG-21, F-18, F-14, UH-1H, Spitfire, F-5E, A-10c II, A-4E, SC, F-16, CA, M2000c, BF-109K-4, Mi-24P

Terrains:Nevada, Persian gulf, Normandy + Asset pack, Syria

PC setup:I7 8700k, 32g ram, m2 ssd, gtx 1080ti, Warthog TM, MFG crosswind, Playseat Air Force, Reverb G2

 

Posted
Is it correct? It feels too far forward, and perhaps too high*.

 

My view felt a bit to far forward and to low, like the top of the stick was on my chest. Definitely not to high for me. HUD is centred fine.

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

Posted

Yep seems good to me -

 

IN VR not sure if many people are aware of this however if you double click your mouse and use the scroll wheel it will horizontally move you forward and back within the pit.

 

When you hit recenter view in VR it will then recenter to this position.

 

I tend to use it quite a bit particular in the 14 as like to get a wider view than nose being stuck to the hud!

 

Also helpful during some manual start ups where have to get at switched at the back, say A10 and harrier spring to mind.

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Posted

Well, this is what I see when I recentre.

 

Notice that I can't see the altitude value at the top right on the HUD. I can if I (uncomfortably) tilt my head down.

 

I take the point that some feel it's too low and close to the stick. I only said "too high" previously because of the above.

 

This is the entry in my snapviews.lua:

 

[13] = {--default view

viewAngle = 89.777542,--FOV

hAngle = 0.000000,

vAngle = -15.592758,

x_trans = 0.000000,

y_trans = 0.000000,

z_trans = 0.000000,

rollAngle = 0.000000,

},

 

Pls could someone check whether their settings are the same?

Screen_200221_090630.thumb.png.26046add9908ed081a28c30df0aeb606.png

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

Posted
Yep seems good to me -

 

IN VR not sure if many people are aware of this however if you double click your mouse and use the scroll wheel it will horizontally move you forward and back within the pit.

 

When you hit recenter view in VR it will then recenter to this position.

 

I tend to use it quite a bit particular in the 14 as like to get a wider view than nose being stuck to the hud!

 

Also helpful during some manual start ups where have to get at switched at the back, say A10 and harrier spring to mind.

 

 

Thank you for that - I did not know. I'll give it a try. I take it that the change isn't permanent?

System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS

Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock,  Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals

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