Jump to content

Recommended Posts

Posted

Hi everyone,

 

 

In the Mission Editor interface there is a check box allowing to hidden objet on map.

 

 

When we do spawn dynamically static object, is there any option to do the same ?

 

 

Thanks

Posted

After placing the unit, select Advanced (Waypoint Actions), click ADD, and select Perform Command, and set as Invisible.

 

Let us know if that works!

"There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson

[sIGPIC][/sIGPIC]

Posted
After placing the unit, select Advanced (Waypoint Actions), click ADD, and select Perform Command, and set as Invisible.

 

Let us know if that works!

 

 

Ho sorry I was speaking about scripting possibility.

 

 

Thanks anyway.

Posted
Ho sorry I was speaking about scripting possibility.

 

 

Thanks anyway.

Hey, thanks for the feedback...scripting is way above my paygrade! If you figure it out, post what you learned here and we'll all get smarter for it! :pilotfly:

"There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson

[sIGPIC][/sIGPIC]

  • 7 months later...
Posted

Agreed, we need this option. It is present for Groups, but not for static units through LUA scripting. Yet it is allowed via the Mission Editor, there's a discrepancy there.

@BIGNEWY : would it be possible to align the behavior of the ME and the possibilities of the LUA ? Right now the hidden=true bit doesn't do anything.

Thank you!

 

local staticObj = {
["heading"] = 4.3458698374659,
["groupId"] = 999,
["shape_name"] = "rezky",
["type"] = "REZKY",
["unitId"] = 998,
["rate"] = 100,
["name"] = "Iran_BandarAbbas_3",
["category"] = "Ships",
["y"] = -2685.7201420976,
["x"] = 107644.82150389,
["dead"] = false,
[color=#f1c40f]["hidden"] = true,[/color]
}

coalition.addStaticObject(34, staticObj)

 

from the .miz file a similar thing proving it is already inside the mission file only not triggerable from LUA:

 

 ["static"] =
{
["group"] =
{
[1] =
{
["heading"] = 0,
[color=#f1c40f]["hiddenOnPlanner"] = false,[/color]
["groupId"] = 2,
[color=#f1c40f]["hidden"] = true,[/color]
["units"] =
{
[1] =
{
["category"] = "Ships",
["type"] = "LHA_Tarawa",
["unitId"] = 2,
["y"] = -2841.4109776284,
["x"] = 106653.0378987,
["name"] = "DictKey_GroupName_13",
["heading"] = 0,
}, -- end of [1]
}, -- end of ["units"]
["y"] = -2841.4109776284,
["x"] = 106653.0378987,
["name"] = "DictKey_GroupName_13",
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 0,
["type"] = "",
["name"] = "",
["y"] = -2841.4109776284,
["speed"] = 0,
["x"] = 106653.0378987,
["formation_template"] = "",
["action"] = "",
}, -- end of [1]
}, -- end of ["points"]
}, -- end of ["route"]
["dead"] = false,
}, -- end of [1]
}, -- end of ["group"]
}, -- end of ["static"]

 

  • 1 year later...
  • 1 year later...
Posted

@BIGNEWY It has been a while since this was looked at. We are looking for a way to hide spawned static objects from the DCS API. Can we PLEASE have this added to the API if its not possible yet?

CPU: i9-12900K @ 4.9Ghz

M/B: MSI MEG z690 Ace

RAM: 128GB

Video Card: MSI RTX 4090 Suprim Liquid X

VR: Varjo Aero

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...